Author Topic: Build Problem-Elevator  (Read 1853 times)

if you don't mind realism, use water bricks

if you don't mind realism, use water bricks with no rendering.

this could be very complicated, but you could do
Code: [Select]
onactivate>(floor brick)>fakekillbrick>0.0.X
onactivate>player>setplayervelocity>0.0.X
onactivate>(target floor brick>dissapear>Y
just replace X and Y
(note: all X's have to be the same number)

ZoneEvents+ZoneBricks=Air Vent brick, use that instead and stack them up by placing invisible 4x4 cubes.

I've made (almost finished, it took a couple months due to lazyness) an awsome elevator. Step in, click the floor number and you shoot up to that floor with the ciling of each floor diapearing as you pass through, then we you get to the floor the pad reapears and there you are.
When going down the floors below you just disapear.
AND as an added bonus, I created a red light to go on when the elevator is in use.
Maybe I'll try to post a picture later XD <Lazyness!

1. Download the SetPlayerTransform event.
2. Set down a plate. Name it "tele1".
3. Repeat, but name it "tele2".
4. Build a button next to "tele1". Put
Code: [Select]
OnActivate > tele2 > SetPlayerTransform > (Choose direction) as the event.
5. Repeat next to "tele2", but replace
Code: [Select]
tele2 with
Code: [Select]
tele1
When you click the button, it will take you to the other plate. Add other floors and buttons as necessary.
There are more realistic ways. If only I still had the save for the elevator I made with events...

There are more realistic ways. If only I still had the save for the elevator I made with events...

It was just the most simple way I could think of.


I like set velocity the most, it reminds me of pneumatic tubes. Then again, I don't run any custom events on my server because I prefer that my saves don't require you to download an addon to work.

Maybe I'll get some this weekend.

Why not some one make a elevator vehicle that uses events to decide were it stops and starts at?