Author Topic: making non-cityrp personal spawn  (Read 1205 times)

i need a bit of help converting the city rp personal spawn into a regular spawn brick that works like the spawn in rp's can someone help
 
the script from city rp is below


datablock fxDtsBrickData(CityRPPersonalSpawnBrickData : brickSpawnPointData)
{
   category = "PeopleMods";
   subCategory = "CityRP";
   
   uiName = "Personal Spawn";
   
   specialBrickType = "";
   
   CityRPBrickType = 3;
   CityRPBrickAdmin = false;
   
   spawnData = "personalSpawn";
};




can someone help me rescript it into a regular brick for non cityrp?

That will not do anything alone. Also, I's just change
Code: [Select]
category = "PeopleMods";
   subCategory = "CityRP";
to
Code: [Select]
category = "Special";
   subCategory = "Interactive";

That way you lose the gay people mod thing.

You need to find and modify where the spawnData field is used in the rest of the code.

Also, if everyone seems to be recreating e.g. the spawns from CityRP, the money system from CityRP, the hunger system from CityRP, aren't we just going to end up with CityRP again except now in twenty incompatible mods?

You should just make it so normal players placing a Spawn Point brick (the normal one) spawn there as a personal one and ones belonging to Super Admins or the city or whatever (e.g. unowned property like banks) are used for players without a spawn yet.

You need to find and modify where the spawnData field is used in the rest of the code.

Also, if everyone seems to be recreating e.g. the spawns from CityRP, the money system from CityRP, the hunger system from CityRP, aren't we just going to end up with CityRP again except now in twenty incompatible mods?

You should just make it so normal players placing a Spawn Point brick (the normal one) spawn there as a personal one and ones belonging to Super Admins or the city or whatever (e.g. unowned property like banks) are used for players without a spawn yet.
There is no hunger system in CityRP. There is one in CityRPG, but it hasn't been released.

Also, if everyone seems to be recreating e.g. the spawns from CityRP, the money system from CityRP, the hunger system from CityRP, aren't we just going to end up with CityRP again except now in twenty incompatible mods?

 im trying to make it so you can make a spawn in your build in mini games instead of everyone spawning in your build and bugging you constantly by spawning in it

There is no hunger system in CityRP. There is one in CityRPG, but it hasn't been released.

I've made one and I'm not releasing it... It's too special.

im trying to make it so you can make a spawn in your build in mini games instead of everyone spawning in your build and bugging you constantly by spawning in it
If your in a minigame, you could just use checkpoin events on a regular brick
Like:
OnActivate>Self>IfPlayerID>Equals "your ID"
VariableTrue>Self>SetAsCheckpoint

I've made one and I'm not releasing it... It's too special.

ooooh wow, somebody scheduled something to kill a player, sooo special.

or did you do more, like darklight did.

sorry if i sound mean.

ooooh wow, somebody scheduled something to kill a player, sooo special.

or did you do more, like darklight did.

sorry if i sound mean.

... No, it actually has eventable food, stats, and everything.

There is no hunger system in CityRP. There is one in CityRPG, but it hasn't been released.

Very well.
aren't we just going to end up with CityRPG again except now in twenty incompatible mods?