Author Topic: Blue bar recharges... How do you stop it?  (Read 563 times)

I am borrowing TT's robot mod. so it doesn't recharge, how to make it not recharge?
Code: [Select]
//A robot with energy!
datablock PlayerData(Robot : PlayerStandardArmor)
{
minJetEnergy = 0.4;
jetEnergyDrain = 0.4;
canJet = 1;

        jumpForce = 9 * 90; //8.3 * 90;
        jumpEnergyDrain = 0.2;
        minJumpEnergy = 0.2;
        jumpDelay = 0;

        maxDamage = 170;

rechargeRate = 0.0;
       
        maxenergy = 800;

       
        runForce = 100 * 90;
        runEnergyDrain = 0.1;
        minRunEnergy = 0.1;
        maxForwardSpeed = 10;
        maxBackwardSpeed = 10;
        maxSideSpeed = 10;

uiName = "Robot";
showEnergyBar = true;
};

Well I was sure that 0.0 there would make it not recharge, but try using .setRechargeRate(0); when it spawns.


Yep, chrono, that works.

Sorry for double post.
rechargerate = 0;
?
« Last Edit: April 13, 2009, 07:54:06 AM by Haylord »

Here lets look at the code for the Player Leap Jet:
Code: [Select]
//super hero-ish, enough to jump 3 stories or so
datablock PlayerData(PlayerLeapJet : PlayerStandardArmor)
{
minJetEnergy = 5;
jetEnergyDrain = 5;
canJet = 1;

rechargeRate = 1.5;

uiName = "Leap-Jet Player";
showEnergyBar = true;
};
Yes it is rechargeRate = 0;