In playing some "Medieval Build Box" server where there was huge amounts of 4x4 bricks with the Jackhammer Add-On, the game crashed with an odd engine error:
PhysX::finishSimulation - didn't actually kill the number of bricks we intended
or something similar to that.
I was in the process of loading bricks and people around me were using the tool (which kills bricks around it when used) to dig holes in the still-loading map. After I got this error, the game froze up and I had to close the console window to end it.
I also got this before the crash, but I have had this before harmlessly...?
Bullet Error/Warning: Overflow in AABB, object removed from simulation
Bullet Error/Warning: If you can reproduce this, please email bugs@continuousphysics.com
Bullet Error/Warning: Please include above information, your Platform, version of OS.
Bullet Error/Warning: Thanks.
I don't think it's very common or going to happen to me any time soon, but I'm just reporting the error. There's nothing else unusual in the console log apart from it "Disabling physics!" several times near the end.
*** Phase 2: Download Ghost Objects
*** Phase 3: Mission Lighting
Mission lighting done
*** Initial Control Object
*** Initial Control Object I joined their minigame to get the tool.
Bullet Error/Warning: Overflow in AABB, object removed from simulation
Bullet Error/Warning: If you can reproduce this, please email bugs@continuousphysics.com
Bullet Error/Warning: Please include above information, your Platform, version of OS.
Bullet Error/Warning: Thanks.
Disabling Physics!
Disabling Physics!
*** Initial Control Object I left the minigame.
Disabling Physics!
Disabling Physics!
The error line appeared here in the black console box, but not in the final output console log