Author Topic: New Weapon: Double Barrel Shotgun  (Read 33316 times)


Bushido is grasping at straws to copy the works of others in order to make himself appear skilled / talented / etc.

Kaje hasn't made any improvements to his weapon.  If he chooses to do so, it'll only be because he wants to make his own creation better - not because he's in some sort of competition with Bushido.  Bushido is not on Kaje's level.  It's ridiculous to make comparisons.

What's wrong with Bushido's Add-Ons? His models look fine, and they work as good as any other Add-On. Plus, for the quality they have, he makes them really frequently.

Plus, for the quality they have, he makes them really frequently.

Popping out sub par add-ons all the time is awful.  You should work on add-ons and make sure they are great quality first.

Quality > Quantity

is reloading QQ-proofed?

Yes. You are forced to throw away your ready-loaded bullets for no apparent reason if you put the gun away at all.

I've made a version of this for my own server that has two shots before reload, ammo saving (e.g. you can reload the gun around a corner then pull it out in direct combat at any  time) and high knockback at close range to make it similar to the TF2 unlockable Force-A-Nature, but I'm not sure what to do with it for releasing etc. as I'd need Kaje's permission.
« Last Edit: April 21, 2009, 01:04:49 PM by Space Guy »

I've made a version of this for my own server that has two shots before reload, ammo saving (e.g. you can reload the gun around a corner then pull it out in direct combat at any  time)

Then you can just QQ and not have any use for the reloading at all, making it just another overpowered weapon.

Then you can just QQ and not have any use for the reloading at all, making it just another overpowered weapon.
I'm pretty sure that he means you only have to reload if you actually fire two shots.

You fire two shots, then it has to reload before it can fire again. If you put it away before it's finished reloading, then next time you take it out it does the reload instead of firing.

In Kaje's version, you lose your two bullets whether or not it's already been reloaded before you put it away, which doesn't make sense. In one deathmatch server I played, this got especially annoying as there were many "click to activate" ladders and doors...
"I've climbed some stairs, time to reload"
"I've opened this door, time to reload"
"I've used my other gun once, time to reload"

You just can't help but make things better, can you?

I suggested it in one of Bushido's topics for his weapons but this had the perfect reload animation so I decided to do it myself :cookieMonster:

Have you ask permission yet? I would love to have that.

Well, for the last message I sent Kaje (regarding something else), he hasn't replied, so I'm not sure how I can communicate with him or whether he would like it.

Well, for the last message I sent Kaje (regarding something else), he hasn't replied, so I'm not sure how I can communicate with him or whether he would like it.
As well as going on IRC...

Space Guy, you need to do a "balanced and well coded" weapons pack.  Really.  I'm tired of having a gaggle of poorly coded weapons that I have to balance between classes all the time.

I also am tired of having to edit the code myself on some of these weapons so that they are balanced, but I have no idea how the language works in full, so I couldn't do anything like what you could do.

Then you can just QQ and not have any use for the reloading at all, making it just another overpowered weapon.
That's hilarious out of context.