Author Topic: New Weapon: Double Barrel Shotgun  (Read 33424 times)

He hasn't responded to my other messages on other subjects, and I have no other contact with him.

one thing you could do with the auto rocket is have it as an AA gun. give it a high rate of fire(something like minigun?), but have it shoot small, fast, somewhat weak rockets.

one thing you could do with the auto rocket is have it as an AA gun. give it a high rate of fire(something like minigun?), but have it shoot small, fast, somewhat weak rockets.
Someone should pelt you with rockets and ask you if you think they are weak.

Meh its a weapon nothing new but still nice.
Notice he said 'New Weapon' in the title? XD


Sorry for the bump, but why doesn't this work with the ammo mod?

Because it has an edited fire sequence and it's pretty much impossible to get edited fire weapons (e.g. all spread guns) to work with ammo without an individual package for each one or the authors editing the weapon to do so.

NICE - Great like always

double barrel shotgun rulez

THis is the stuff HERE THIS IS LIKE PIE MIX WITH COOKIES THIS IS AWESOME

THis is the stuff HERE THIS IS LIKE PIE MIX WITH COOKIES THIS IS AWESOME
/facepalm
wat?
why'd you bump?
whyyy???

/facepalm
wat?
why'd you bump?
whyyy???
At least he bumped a good add-on.

The problem with this weapon is that it has a reload system that only looks good on paper. I would have to say that with a little tweaking, the reload system could work. For Example, the reload should be applicable as soon as your gun fires; This means, instead of a wait between fire and reload, you could double tap to reload. It's little tricks like this that make all the difference in a weapon script. I'd be willing to make this edit to the state script, test it in multiplayer and then send the script to Kaje through the forums, if necessary.

P.S. Keep up the good models Kaje.

i liked the other dbs
then i dont have to reload