Author Topic: Any vehicle model tutorials?  (Read 750 times)

First off, I'm not an idiot, I spent an hour searching for one, but I could find no good vehicle tutorial. I know somewhat how to do the scripting portion, but I was wondering if anyone could tell me the basics of making a vehicle model.
How do I make places for the wheels to go?
Do I have to make my own wheel models?
How do I make mountpoints for the players?
If I wanted to be fancy, how would I make it so a turret is attatched to the model?
Are there any special things I have to do when exporting?
Or any other tips of what to do and how to do it?
(MS3D please)

First off, I'm not an idiot, I spent an hour searching for one, but I could find no good vehicle tutorial. I know somewhat how to do the scripting portion, but I was wondering if anyone could tell me the basics of making a vehicle model.
How do I make places for the wheels to go? You place joints in the wheel parts. They are named from hub0 to hub3
Do I have to make my own wheel models? No, you can use the standard jeep tire, it will be much easier
How do I make mountpoints for the players? Again, like wheel joints, you use joints too. They are named from mount0 (driver), mount1, and so on.
If I wanted to be fancy, how would I make it so a turret is attached to the model? First off, you need to make a turret player model. After you do that, you must look at the tank script and see how it works. Its relatively quite easy. I might make a tutorial on how to make a turreted vehicle.
Are there any special things I have to do when exporting? In vehicles, your LOD's must be set to 32 or near to that number. Too much higher will cause the draw distance of it to be low. Too much low will remove the flatshade. Also, dont forget to add bounding boxes to stabilize collisions (In simple vehicles)
Or any other tips of what to do and how to do it? You can PM me for my MSN/Yahoo for more information
(MS3D please)
« Last Edit: April 18, 2009, 01:45:53 AM by jaydee0004 »