Author Topic: Army Men Mod(Soldier now Available.)[closed]  (Read 53210 times)

An idea... Why do you grab the normal TF2 Medigun Add-on and paint it green? :P

(If you want to do the weapon green)

Does anyone take notice to my suggestions?

From whatg I'[ve gathered that may have been an original concept but it was too complicated to really be bothered and whateveryadayada

This is awesome, never seen anything like it. I like the blodd especially, please tell me that's part of the mod?

Anyway, I support this. Can't wait!

The one thing I hope is that there aren't a ton of classes to choose from, I like my abilities to be similar to that of everyone else.

ok i want to get this thing done, i'm going to make the tank and finish up on the player types. I'll need some help on that though because right now they can't pick up any weapons.

I need everyone to send me the weapons, i'm going to grayscale them and I just want to see how many we have and which ones we need to fix up or remove.

What we need to finish the mod is the following:

  • Medic syringe(working on that, might include more than just a syringe)
  • Gray Scale all Weapons
  • AA Turret Model(I'll animate)
  • Big Drop off ship model(Again, i'll animate)
  • Pistol. Preferably one like this: http://imgboot.com/images/Leo/luger.jpg
  • Find out why the player types can't pick up any weapons.
  • Find out the mount point number for the brick tool.(If anybody knows please tell me)
  • Parachute(I'll ask permission from aloshi for the script, or whoever made it.)
  • A transport truck

So don't start anymore new weapons, we don't want lots of weapons. I got a bazooka, sniper rifle, normal rifle and I need some automatic weapons that I know lots of you guys on the team made, just need you to pm them to me.

Also I figured out whats going to happen with the classes. I'm going to submit the Army Men weapons and Army Men player types as 2 different presets to RTB. That way, people can choose if they want a class based army men war, or just the regular soldier with the specific weapons they want.
Maybe they just want a dogfight, so they'll pick the pilot class.

There won't be many vehicles, and I don't want to spam up the rtb presets thing so i'll include the tank with the soldier, and all the planes and AA turret with the pilot.
« Last Edit: May 10, 2009, 01:47:21 PM by DarkStar »


I'm having second thoughts on weapons in this pack. Its kind of strange if we have tans running around with green guns, but also strange if everybody runs around with gray guns. Guns that do thesame thing as all the other bl guns. Just look different.


I think i'll leave the guns out for this, but thats just items. What i was thinking is 2 keys that you can keybind for the army man's primary and secondary attack. You use those same 2 keys for each of the player types but you have different things each of the player types do. Like maybe the medic takes out his syringe, but its not ACTUALLY an item he's carrying. They can still carry items though.

I'll need somebody to script that, I don't think it'll be too hard.

What I was also thinking is when you press f to zoom, the guy plays an animation of him taking out binoculars.

Make sure that F isn't the default. Not everyone uses F as their zoom button.

Make sure that F isn't the default. Not everyone uses F as their zoom button.

i meant like, when they zoom in.


Just make grey/light greyish weapons instead of green. I've seen toy army men with grey weps.

Just make grey/light greyish weapons instead of green. I've seen toy army men with grey weps.

yea, and i've got the script for when you press a key and he takes out the weapon.

Also, i'm not going to have these guys build because the i'm going to use the building sequences for other things, like when he takes out the rifle weapon i have to say in the script which sequence to play, and I don't want to just use the regular armreadyright because it looks weird, so i'm going to make a custom one where he uses both hands to hold it.
But to do that I need to assign an animation to a certain sequence, and in this case its going to be assigned to the brick movement ones.

Except shiftaway, since you use that for knockback.

Note: Its great to be back un-banned for saying this mod was great...-.-


On Topic: I think if possible darkstar you should just make the guns transparent too with the color of your hands but it only works with the coulour that both of your hands are?

Idk if its possible.