'Cause' is not a word. 'Your' should be spelled 'you're', so technically that is another spelling error. Hope this helped your ignorance. Can you also stop posting in bold? Ironically, it seems a bit elitist of you.
Now that your provocation has succeeded and you've had your little skirmish with me can we continue discussing the mod? Personally I'd like to see a video of some of the animations in action, since a picture can capture only a single frame of it :D
Well those you'll see in-game because i'm going to be releasing a sample of this :D.
I decided to release the soldier class, to get everybody abit calmed down because I want to work on Away At War 2 aswell and there's alot of work to be done for this.
But to release this i still need to fix the knife(cause apparently its not working) and I need somebody to change this script:
function serverCmdPrimary(%client)
{
%player = %client.player;
if(isObject(%player))
{
%player.updateArm(ArmyManM16Image);
%player.mountImage(ArmyManM16Image, 0);
}
}So that you can only use it when your in the armymansoldierArmor.
Aglass0fMilk gave me this one:
function serverCmdPrimary(%client)
{
%player = %client.player;
if(isObject(%player) && %Player.getdatablock().getName() $= "armymansoldier" && $Cstar fisheprimary == 1)
{
%player.updateArm(ArmyManM16Image);
%player.mountImage(ArmyManM16Image, 0);
}
}but for some reason it didn't work. I tried changing the armymansoldier to armymansoldierArmor too.
The cstar fisheprimary == 1 part was for a different code i asked from him, but I find no use for it now since they can't build. I wanted to make it so that a super admin can disable or enable certain weapons the army man classes can use. Cause right now they're ALWAYS carrying weapons.
So yea once I fix the knife and somebody fixes the script, I can release a little sample.
I'm going to start animating the trailer too :P Since I got the classes modeled.