When I start blockland, the console pops up and the window of the game opens. A second later, before the main menu can even display, it crashes. This wasn't happening yesterday, and I don't beleive I've DL'd any add-ons since then...
Log:
//-------------------------- 4/22/2009 -- 06:27:14 -----
Processor Init:
Intel (unknown, Pentium 4 family), ~2.95 Ghz
(timed at roughly 2.96 Ghz)
FPU detected
MMX detected
SSE detected
Math Init:
Installing Standard C extensions
Installing Assembly extensions
Installing FPU extensions
Installing MMX extensions
Installing SSE extensions
Input Init:
DirectInput enabled.
Blockland v11
Module Directory: C:/Documents and Settings/HP_Administrator/Desktop/Blockland
--------- Parsing Arguments ---------
Parsing command line arguments: -mod editor
--------- Loading Common ---------
Loading compiled script base/main.cs.
Loading compiled script base/client/defaults.cs.
Loading compiled script base/server/defaults.cs.
Executing config/client/prefs.cs.
Executing config/server/prefs.cs.
--------- Loading MODS ---------
Executing editor/main.cs.
Activating package: editor
--------- Initializing Base ---------
Loading compiled script base/client/init.cs.
Loading compiled script base/server/init.cs.
Loading compiled script base/data/init.cs.
Loading compiled script base/client/canvas.cs.
Loading compiled script base/client/audio.cs.
--------- Initializing Base: Server -----------
Loading compiled script base/server/mainServer.cs.
Loading compiled script base/server/scripts/game.cs.
--------- Initializing Base: Client -----------
Loading compiled script base/client/message.cs.
Loading compiled script base/client/mission.cs.
Loading compiled script base/client/missionDownload.cs.
Loading compiled script base/client/actionMap.cs.
Video Init:
Accelerated OpenGL display device detected.
Voodoo 2 display device not detected.
Activating the OpenGL display device...
Activating the OpenGL display device... (NEW)
Setting screen mode to 1152x864x32@60hz (w)...
Creating a new window...
Acquiring a new device context...
Pixel format set:
32 color bits, 24 depth bits, 8 stencil bits
Creating a new rendering context...
Making the new rendering context current...
OpenGL driver information:
Vendor: Intel
Renderer: Intel 915G
Version: 1.4.0 - Build 4.14.10.4332
OpenGL Init: Enabled Extensions
ARB_multitexture (Max Texture Units: 8)
EXT_compiled_vertex_array
EXT_texture_env_combine
EXT_packed_pixels
EXT_fog_coord
ARB_texture_compression
EXT_texture_compression_s3tc
3DFX_texture_compression_FXT1
(ARB|EXT)_texture_env_add
EXT_texture_filter_anisotropic (Max anisotropy: 4.000000)
GL_ARB_vertex_buffer_object
GL_EXT_multi_draw_arrays
OpenGL Init: Disabled Extensions
EXT_paletted_texture
NV_vertex_array_range
WGL_EXT_swap_control
ARB_occlusion_query
OpenAL Driver Init: