Author Topic: losing half my model on export and other pitiful problems -_-  (Read 1069 times)

title says it all. everything is either colliding on the origin or where its supposed to be.
"Shape"-"detail32"-[bones]-mesh



i HAD this near working once but somehow i lost the file so im practically starting from scratch again
any suggestions from people with an iq of over 10 would be appreciated

GIMME THAT VEHICLEwhen you finish it
heedicalking the reason i want it is because i love vehicles
I HAVE EVERY KNOWN BLOCKLAND VEHICLE DOWNLOADED.

« Last Edit: April 24, 2009, 11:32:34 AM by ttttttttt »

GIMME THAT VEHICLE
Oh my god will you shut the forget up. All you do is go into posts begging for people's vehicles. He wants help fixing his problem and all you do is spam everywhere. Get the forget out of these forums or learn how to make your own vehicles and stop begging for releases on vehicles that are not done yet.

Back on topic: This happens with my model I made in anim8or and subdivided. Maybe it is the smoothness and face count that happens like when i subdivided in Anim8or.

I have the original file, do you want it? I hope that'll help you.

Select every face with the selection tool. Go Vertex>Unweld, and then Vertex>Weld Together.
Other than that, I don't know what the problem is.

Select every face with the selection tool. Go Vertex>Unweld, and then Vertex>Weld Together.
Other than that, I don't know what the problem is.
Its blender so really i have no clue what you just said
I have the original file, do you want it? I hope that'll help you.
Really that would just put me back in the same place because its the .blend
remember all those glitch's where it would flip when you spawned it/be hard to get moving? well apparently if i move it above the origin point then that should fix where the vehicle is when its spawned so that its not colliding with the spawn brick... unless my source is faulty which it probably is.


Haha, blender. It may be because of Back faces. I don't know.



So.. have you checked out wyvern.ms3d or whatever you called it?
If that doesn't work, try this: when parts of some vehicles started disappearing, I had about 40 vehicles enabled. Click 'Defaults' and then enable the wyvern.

So.. have you checked out wyvern.ms3d or whatever you called it?
If that doesn't work, try this: when parts of some vehicles started disappearing, I had about 40 vehicles enabled. Click 'Defaults' and then enable the wyvern.
.blend
i had the original then posed it and exported that then i made a new .blend and imported the posed model at a new size. i kept the new .blend file with all the animations and everything inside the addon folder with the .dts but a cousin or somebody deleted my whole addons folder so i lost that all. i still had an early script i found that needs a few bugs worked out and that exported model so i thought to try again. chances are its just a temp glitch with my exporter and will just sort itself out but i wanted to know if anyone else had gotten this problem before... maybe its about time to update to the latest version of that dts exporter.

That would be a good idea.

I HAVE EVERY KNOWN BLOCKLAND VEHICLE DOWNLOADED.



That would probably create a Datablock error and make massive lag. Also, don't speak in all caps. It's not good for your shift key.

IF it's in blender go in deselect double sided.