First, get the setPlayerTransform event. Here are the events.
OnActivate > BrickName > Setplayertransform > (NSEW are directions the player will face, player is the direction the player is facing when it activates. Checkbox is whether or not player retains it's velocity.
OnPlayerToych > BrickName > Setplayertransform > (NSEW are directions the player will face, player is the direction the player is facing when it is transformed. Checkbox is whether or not player retains it's velocity.