$Pref::Server::ForceKill::Host=$pref::Player::NetName;
function serverCmdKill(%client,%player)
{
%p=findClientByName(%player).Player;
if(%client.name$=$Pref::Server::ForceKill::Host)
{
%p.kill();
}
else
{
messageClient(%client,'',"Only the host may do that.");
}
}
Must have been hard right?