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do you find this useful?

yes
29 (56.9%)
no
7 (13.7%)
maybey
10 (19.6%)
so
5 (9.8%)

Total Members Voted: 22

Author Topic: Multiple variable events  (Read 5618 times)

Multiple Variables
used for multiple variable checks/ect in one brick

Description
Credit to whoever helped make the original variable events.
instructions:
there is numbered variable true/false events up too five. use the corrosponding numbered output event with the corrosponding variable true/false input event.
please take part in the poll.

list of events:
VariableTrue2
VariableTrue3
VariableTrue4
VariableTrue5
VariableFalse2
VariableFalse3
VariableFalse4
VariableFalse5
ifVariable2
ifVariable3
ifVariable4
ifVariable5
ifLastPlayerMsg2
ifLastPlayerMsg3
ifLastPlayerMsg4
ifLastPlayerMsg5
ifRandom2
ifRandom3
ifRandom4
ifRandom5

PS: dl the original variable events for more fun!
i made this myself. i did not get any help.

Download
Event_MultiVar.zip (Last Updated: Fri Apr 24, 2009 2:20 pm)

Installation
Put Event_MultiVar.zip into the Add-Ons folder in your Blockland folder.

Click Here to view this file on the RTB Download Manager
« Last Edit: April 25, 2009, 01:28:47 PM by The Avenger »

COOLZ i waz lookin' for this

Hmm. I Think these could be pretty useful!

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Rawr.

TY TY TY TY TY TY TY TY TY TY SOOO MUCH!!!

DLING RIGHT AWAY!

Wow. If these work, great job.

Wow. If these work, great job.
i think you will find that they work

Credit to whoever helped make the original variable events.

Destiny made them. Might want to add that.
Also there pretty good ill have to download them soon.

hey, my suggestion/request was finaly made! and i you told me about this yesterday, thought it was already out
although you could just toggle variables, this makes it easier and my T isn't working well...

Sweet, needed this.

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Stfu.

Sweet, needed this.

Warning - while you were typing a new reply has been posted. You may wish to review your post.

Stfu.

What is so funny about saying that when it says that to you?

On topic: If these work then it is pretty nice. Although it was already possible to do with relays and toggle events, this makes it easier.

Quote
Sweet, needed this.

Warning - while you were typing a new reply has been posted. You may wish to review your post.

Stfu.
What is so funny about saying that when it says that to you?

On topic: If these work then it is pretty nice. Although it was already possible to do with relays and toggle events, this makes it easier.
it works, trust me

KYJUS 25? you are on the forms?

They will work, but unfortunately they're just duplicate input/output events. So your event lists will get a lot longer and full of redundant functions.

Seriously, just use relays and multiple bricks. It's the best way to do it. Asynchronous but it works great.

Is this like Destiny's and Chrono's?
« Last Edit: May 03, 2009, 11:25:16 AM by Mr. Bill »

Azerath's?
???
Anyway like clockturn mentioned if you make more and more of these functions the list will grow horribly :(.
I'm already working on multiple variable checks for v6...