Author Topic: how do i mount an emitter and a light onto a model?  (Read 565 times)

im thinking of making a torch item[if you steal my idea ill kick your ass]
but i cant figure out how to mount the fire and the light...

Do you have any idea what you are doing?

The torch works, except for the bits that make it a torch.

You need to name a node on the model, e.g. for most guns you would name the node where the flash particles play and the bullet exits the "muzzleNode." You can name any node whatever you want and then make a stateEmitter for the "ready" state. I don't know how to get a light mounted though, I can get a light onto an image via tree(); but in a script it won't work.

You need to name a node on the model, e.g. for most guns you would name the node where the flash particles play and the bullet exits the "muzzleNode."...
I have never named that muzzleNode.