Author Topic: Multiple Turret Projectiles  (Read 586 times)

SOLVED IT ALL! Make sure you include all joints in the model AND in the shootonclick section. I added projectile count to be 5 even though it gives lots of console errors every time you shoot. Still works though. If you are encountering shootonclick problems of multi projectile problems, Feel free to post here if you have any troubles.
« Last Edit: April 30, 2009, 06:00:46 PM by heedicalking »

Once you solve this problem, please tell us how and do not lock the topic. Just an aside because I'm wondering how this could be done as well.

I think the mechs that came out a while ago shot from multiple mount points by the by

The problem with mine is that it is a tank turret. You see where it says
Code: [Select]
numMountPoints = 4;
   mountThread[0] = "sit";
(That should be 1 by the way.) I think that might be the problem. I don't know why mount3 is not shooting. It might be that I didn't add it there but even when I did, it still did not work. Also, the mech is a one person vehicle. I can get non turret vehicles to shoot multiple projectiles fine.
« Last Edit: April 29, 2009, 08:33:21 PM by heedicalking »

Solved one problem, still another one.

Support_ShootOnClick.cs

it gives lots of console errors every time you shoot.
Please do not release it like this.