Author Topic: OnPlayerdeath  (Read 2471 times)

Actually, better yet... Could this be a zone event?

  • Make the zone enormous, big enough to cover your area.
  • onPlayerLeave.

  • Make the zone enormous, big enough to cover your area.
  • onPlayerLeave.

OSHI-

People dying counts as them leaving the zone? I thought they had to cross past the boundary.

If the coder didn't have enough sense to make "leaving the zone" as not being in it anymore, I can't help that.

Not being in the zone =/= leaving it... When you die it doesn't make some ghost of your player walk out of the zone.

Being in the zone, then not being in it, would technically qualify as leaving it, wouldn't it? And you could just use the earlier suggestion.

Being in the zone, then not being in it, would technically qualify as leaving it, wouldn't it? And you could just use the earlier suggestion.

Which would only work if the person wasn't jumping. it wouldn't be very effective for arenas or anything.

You....know you can make zones tall, right? So, make a zone encompassing the arena, town, etc., and make  a central brick for the zone. So jumping would still put you in the zone.
Quote from: General Omega
Use variables for it. Something like

plate that is touched by player:

0 || onPlayerTouch > Brick > SetVaraible | brick | 0 | dead
400 || onPlayerTouch > Brick > SetVaraible | brick | 1 | dead
0 || onPlayerTouch > self > Cancel events


Brick:
(might wish to activate it's self some how
0 || onRelay > self > fire relay
0 || onRelay > self > ifVariable | brick | equal to | 1 | dead
0 || variableTrue > [EVENTS HERE]
« Last Edit: May 05, 2009, 07:18:23 PM by Jaxx »

What? What earlier suggestion were you talking about? The zone one we don't know works or the one where you have to be touching a brick? >_>

OnZombieDeath worked really well for "leveling up" until I killed the zombies in mid-air.

No, Chrono pinned down why it should not be done.

how to death a brick?

YOu can not death a brick. Death can not be an action used against something else. These are brick events, not action events. The events are triggered by actions that can be used ON the brick. Such as destroying it, clicking it, touching it, etc.

No, Chrono pinned down why it should not be done.

how to death a brick?

YOu can not death a brick. Death can not be an action used against something else. These are brick events, not action events. The events are triggered by actions that can be used ON the brick. Such as destroying it, clicking it, touching it, etc.

Again why can't it be a zone event? On death within zone.

Why can you not just mod it your self? Melting made the zone events to be modified. If you need a death in a zone, then make it your self. If you need an event not for zones, do not come here. Zones do not solve everything and what you are asking is just a modified onPlayerLeave.

Why can you not just mod it your self? Melting made the zone events to be modified. If you need a death in a zone, then make it your self. If you need an event not for zones, do not come here. Zones do not solve everything and what you are asking is just a modified onPlayerLeave.

Because I am incompetent.

Then stick with the events I gave you.