Author Topic: ::Onactivate  (Read 681 times)

What are the args for the Onactivate thing? I need to know and I don't know where to find them...

fxDtsBrick::onActivate(%this,%obj,%client)

I believe.

Edit: Nope, fxDtsBrick::onActivate(%this,%player,%client,%pos,%norm)

Thanks, and by the way, what the hell is this?
Code: [Select]
ERROR: CSGPlane::clipWindingToPlaneFront: error in polygon clipper
ERROR: CSGPlane::clipWindingToPlaneFront: error in polygon clipper
ERROR: CSGPlane::clipWindingToPlaneFront: error in polygon clipper
ERROR: CSGPlane::clipWindingToPlaneFront: error in polygon clipper
ERROR: CSGPlane::clipWindingToPlaneFront: error in polygon clipper
ERROR: CSGPlane::clipWindingToPlaneFront: error in polygon clipper
ERROR: CSGPlane::clipWindingToPlaneFront: error in polygon clipper
ERROR: CSGPlane::clipWindingToPlaneFront: error in polygon clipper
ERROR: CSGPlane::clipWindingToPlaneFront: error in polygon clipper
ERROR: CSGPlane::clipWindingToPlaneFront: error in polygon clipper
ERROR: CSGPlane::clipWindingToPlaneFront: error in polygon clipper
ERROR: CSGPlane::clipWindingToPlaneFront: error in polygon clipper
ERROR: CSGPlane::clipWindingToPlaneFront: error in polygon clipper
ERROR: CSGPlane::clipWindingToPlaneFront: error in polygon clipper
ERROR: CSGPlane::clipWindingToPlaneFront: error in polygon clipper
ERROR: CSGPlane::clipWindingToPlaneFront: error in polygon clipper
ERROR: CSGPlane::clipWindingToPlaneFront: error in polygon clipper
ERROR: CSGPlane::clipWindingToPlaneFront: error in polygon clipper
ERROR: CSGPlane::clipWindingToPlaneFront: error in polygon clipper
ERROR: CSGPlane::clipWindingToPlaneFront: error in polygon clipper
ERROR: CSGPlane::clipWindingToPlaneFront: error in polygon clipper
There is A LOT more, but when I hit the side of the window in Bedroom, Blockland froze, then this happened in the console, then I shut it down. What happened?

That maybe a model is too big or something has no collison mesh.

That maybe a model is too big or something has no collison mesh.

If it's what I made, it has a collision mesh and LOS collision mesh, convex, and properly named to boot.

Its the under side of the window sill in the Bedroom.