Author Topic: Making an MLRS vehicle, need some advice/ideas  (Read 6677 times)

hey Muffin,could you take off the gravity for the missiles this shoots?
y'know,to make it laonger range and more accurate.

but that would take all the fun out of it.

Also coul'd you possibly make the vehicle start out slower and slowly gain speed same with braking, Might give a better chance at actualy hitting them with the missle...                 EDIT: Also can you make the tire treads actualy move or would that increase the polys too much?         
« Last Edit: May 11, 2009, 11:36:37 AM by pk 0wnz u »

Make an animation where the mountPoint moves between the points really fast.

Make an animation where the mountPoint moves between the points really fast.

I don't think you can do that, although it would make my life easier in a sense. Then again not really.

what about exaust ports?

double toast

progress update?

double toast

progress update?

No progress, studying. Intersession, biochemistry, 3 months worth lectures in 3 weeks, ugh.

I'll lock this sucker for now, I'll be back in on this once the current messes are dealt with.

its unlocked again :D

that means muffinmix is working on it again (hopefully)

its unlocked again :D

that means muffinmix is working on it again (hopefully)

Yes hopefully starring at the open model and the script and focusing all my brain power into my eyeballs, directing it to the screen will blend the two things together in some kind of alchemy and get them to do exactly what i want them to do in the game.

Yeah I have no idea what I'm doing essentially but I'll work at it until I do. I'll report back once I got something new and cool I need critique on.



oh yea, forgot to tell you muffinmix, i can host now :D

oh yea, forgot to tell you muffinmix, i can host now :D

I haven't done anything with this in a while, I've hit a coding stump and I currently don't have sufficient knowledge to get over it.

I haven't done anything with this in a while, I've hit a coding stump and I currently don't have sufficient knowledge to get over it.
Shove player on top of the missile launcher for now and fix it later?

Shove player on top of the missile launcher for now and fix it later?

That's one problem. Another problem is figuring out how to get missiles firing out of each tube, not just one tube. I simply don't know how to do it script wise. Those are the only two major things but I have no idea how to tackle them. I really don't want to half-ass it, not after all the energy I put into the model.