Author Topic: survivalRP - holywtf bump! and maybe finishing up some loose ends??  (Read 112393 times)

Think steam overlay but smaller and in the bottom right corner with stats and stuff.



What you gonna do.
Anything I can.
         I'm told to do

Anything I can.
         I'm told to do

I'm going to need some help with model generation (randomly) and using raycasts to place items on the ground and stuff.
Maybe AI if I cant find qwertyuiopas again.

Like 20 new posts in the last 3 hours. I'll start in...



tent w/ animation
meat model (raw, cooked, burnt, frozen) --> scripted by glass
bread model --> scripted by glass
parka
can model
crate model
case (metal/wood), just a small version of the crate with food.
eskimo hat
fish model
fishing stick with line node
fish (raw, cooked, burnt, frozen) --> scripted by glass
wolf model
bear model
above animals w/ attack animations, prone.

ore models (like crystals and stuf)
tree wood
lighter, matches, flaregun w/ script.
campfire model, surrounded by rocks
geyser model
tree model (or we can just use some defaults, but i would like custom evergreens)
snowball model
spoon, fork, knife, wood & steel versions.
combat knife
poop model
anvil
rock
rock anvil

We have 2 modelers atm. Bushi and Unknown Player. More needed. I'll let them work out which they want to model.

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Kalphiter: I'll add you to the scripters list. Since I can't really script, you and the other scripters can work things out. Post in this thread at least a bit so I know what's going on though lol.

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About GUIs: Yeah, we'll need a GUI Pack I'm thinking maybe more than that... if we're going to have this many models, we should have a GUI and Model Pack. The model pack shouldn't include functioning pieces of the mod, just the models and animations, so people don't start hosting servers with our stuff. Edit: And we'll have the decals. Guess people will be able to use those, but that's fine.

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Okay, I think I got everything. I read everything but might have forgot about something in my reply.

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Edit: Decal people, don't forget about decals D: will make the mod a lot nicer.
« Last Edit: May 20, 2009, 07:16:54 PM by LegoEggo »

Or we should just put them all in one big pack. Oh and Kalphiter, welcome to the group. And to all of the other scripters on the team, please, when you finish something (major preferably) on the main system, please send me the file. I am not only working on GUI's (mostly) but I would like to work on some other stuff. Azimuth, would you make another pastebin so we can post our codes there and what we need help with, and other stuff for this mod so we don't have to show the public?

forget no. We're gonna have a forgetin' forum, man. Anyone against having survivalbl.org?

Or we should just put them all in one big pack.

Yeah that'd work.



forget no. We're gonna have a forgetin' forum, man. Anyone against having survivalbl.org?

I'm down with it.




I'll see about getting it registered tonight guys.

I have made the View GUI for the Alliances:



It does not have any commands for now, if you want me to add some, please comment.

Remove, invite (with player list of players on server), promote, demote, rename alliance, disband, modify ranks (if there is permissions for it, like being able to open tents when player is there, able to moderate alliance stuffs, etc.)

Yeah, but I would have to put a blocker on all of them so non-leaders couldn't randomly remove people. But I remind you, I am just designing them for now, I need some help setting up the core Alliance system, how the data will be stored, and how to detect if they're in an alliance, the only way I would know of how to do that is through global variables, but they aren't very reliable, so can you help me?
« Last Edit: May 20, 2009, 08:36:47 PM by AGlass0fMilk »

if(client.bl_id == alliance.leader.id) plz. I could probably make some stuff to check for membership levels or something

I could probably make some icons next to their name indicating if they're on the server (like green if they are and gray if they aren't.)