Author Topic: survivalRP - holywtf bump! and maybe finishing up some loose ends??  (Read 111789 times)

I like space guys idea, mabe we should have a set amount of radios on the map and people should fight for them. Or there are unlimited radios but if you need one you can steal it from another base.



- Ramdom Ram


Don't sign your name.



Also, I tested the "Hunting Rifle" and I found a couple problems/ things i would recommend adding. Well, when I tried to shoot a brick in a mini game it didn't fake kill, maybe it was just how the mini game was set up. Also, there is no bullet the travels from the gun to point of impact and the impact emitter (black smoke) is a bit weird.

When I saw the Rifle, it appeared to be a raycast weapon. Ex: The "Bullet" instantly hits whatever it is aiming at.

When I saw the Rifle, it appeared to be a raycast weapon. Ex: The "Bullet" instantly hits whatever it is aiming at.


yep, hits with a bit of delay though


It's sort of like the Old School Rifle :/

why  can't i sign my name?

why  can't i sign my name?


it bugs some people, nothing I have against you

Brick movement keys when not placing bricks:
Towards/Away = +/- 1
Left/Right = +/- 10
Up/Down = +/- 100

If this did get popular and competitive, you could organise some sort of takeover of another camp/whatever by removing their radio bricks systematically (shooting them?) to cut off communications. That's the sort of idea I had with my version of the radio.

THats very new user friendly :D

We're going to need DL's for GUIs anyways. Lets make it very easy to use.

I'm trying to make it compatable with your system, Space Guy. If the chat system ends up being compatable, I'll implement your Support_Gamemode creator thing and create a survival Gamemode. I like what Bushido did with the aiming with the Old school rifle, I would like to do that with my Hunting rifle, but he did it first, and people would think I copied him (Which I would probably use his code as a reference) But Bushido is on this team. Bushi, would you mind if I implemented your scope thing into my hunting rifle?

Edit: Bushido doesn't care, he used someone elses code as a reference for that too, I think I read in the code Iban.
« Last Edit: May 30, 2009, 02:26:21 PM by AGlass0fMilk »

haha, just keep digging through to find who made the original code. I hope it streches back to like v1.

Grumpy the Rifle isnt "broken" when it doesnt fakekill a brick if you hit it directly, it has to do with the raycast gun/and the option to "   brickExplosionImpact = false;". In other words, the gun wasnt designed to kill a brick on impact...

Actually, It does kill bricks. Me and my friends were playing on my camping private server, and I shot out windows with it. The brick you shot must've been too big.

haha, just keep digging through to find who made the original code. I hope it streches back to like v1.
I made 'The Original' raycasting weapons code, although the name of the function I used was based off the default tool functions as of v9.

I made 'The Original' raycasting weapons code, although the name of the function I used was based off the default tool functions as of v9.

so technically the code stretches as far back as v1 :D

UPDATE:

I have the Local Chat systems almost done (Local, and team) I'm planning to use Space Guy's Support_Gamecreator thing or whatever it is so I can have it appear in the gamemode's list. I hope it doesn't have compatibility issues, I have coded the chat system to fit with his. I currently have the Local Regulaur chat done, but I'm coding the Team chat so that if it's not a "uses teams" game, it uses regulaur local team chat so everyone that's in the minigame can hear it. I have the TDM local chat done, and then I move onto the whisper system for local, and then radios, then I shall work on the rifle some more and put in features like colored hands, and a rifle scope like in Bushido's Old school rifle. Shall make it more realistic.

Grumpy the Rifle isnt "broken" when it doesnt fakekill a brick if you hit it directly, it has to do with the raycast gun/and the option to "   brickExplosionImpact = false;". In other words, the gun wasnt designed to kill a brick on impact...


your an idiot i didn't say that.


Actually, It does kill bricks. Me and my friends were playing on my camping private server, and I shot out windows with it. The brick you shot must've been too big.


ok

sorry i cant be more involved guys. i got surgery friday, spent yesterday throwing up from anesthesia. fun.

radios look hot, but i dont understand what youre doing with teamchat. its good that well have it as a gamemode, but i think teamchat should be removed.