Author Topic: survivalRP - holywtf bump! and maybe finishing up some loose ends??  (Read 111923 times)

I have one question, I am going to start working on the Radio system, in the brick file thing, could I have the brick data show the bricks dimensions, but then put a shapefile field to make it a shape?

look at jvs doors maybe?

I'm lookin through my ol' Blockland v0002 Source code, and I see Dts Shapes for the tree bricks and what not.

I has a request/suggestion:
Instead of just surviving, you could also be able to set goals for the 'survivors', like escaping the island, staying alive for x years on the island/place, or has to have x alliances for a year or two.

Also, what about a tropical island setting, too, instead of a tundray place? For survival, an isolated island is quite the popular spot :D

*UPDATE* Muffinmix has updated the model, resized it, fixed the rims. Here are some profiles of it:

First Person View


Side view, does that hand on the bottom of the rifle look natural?


My favorite picture of it, the hand looks so awesome

More to come, I am going to fix it up some more.

Ok, you guys are going to have to release that rifle as another addon.

Ok, you guys are going to have to release that rifle as another addon.

nah


very hot, love the hands. completely awesome

Just a teaser picture, here is a camping thing me and Goldenboy (mostly him) made. It was fun using the chat system, made it more real:



THis is looking very epic.

I hope the radio system is going to run a bit like this. I understand you've already started, but lets see this.

Basicly, The radio can be turned on and off. Anything said inside of a radius will be sent though the radio. The radio has a much bigger radius it searches for other radios in. Radios can also act as relay systems. When you put down a radio it gets a certain frequency. When you turn on your radio, you can set it to general (everyone can hear it) or a certain frequency. This way you're not on the other side of the map and talking back home, without proper relay stations of course.


Im like half asleep, hope this makes sense. Also, radius would be perfect circles and probably be much bigger.

Also, you should be able to make much larger fire bricks that require other inferstructer nearby to support it. This would hopefully allow larger settlements.
« Last Edit: May 29, 2009, 03:13:41 AM by Digmaster »

I figure we could do something similar to the hideNode function on the minifig, except use it on the gun as well to switch between hooks/hands. I'm not 100% certain, but I'm pretty sure "Node" in scripting translates to a Bone or a Joint (same thing) in modelling for positioning, as well as the meshes attached to it. If that's the case then in theory we should be able to hide/unhide specific parts of a weapon model via script. It should be doable.
After some testing with Jervan, it turns out only Vehicles and Players can have their nodes hidden and shown.  :panda:

You should make right click place a scope overlay on the screen and make the fov small. Maybe make the player shake slightly.

Of course, people can still use normal zoom and get around the effect. But I think most people will use it anyway because it is cool.

Is there any way to change it so zoom doesn't work? As an alternative,we could make the shots be more accurate in the scope, making it desirable.

That's a good idea.

Badspot's modifications to zooming have made it quite different from that in the Torque FPS demo and pre-retail Blockland versions. The stock zooming function is 4-7 line and respects two variables, those being zoomOn and another regarding FoV. zoomOn seems to be always 1 in Retail Blockland, which is causing problems.

How do you know all of this? DO YOU HAVE BLOCKLAND SOURCE CODE?!?

Oh, and I haven't even started on the Radios (just the bricks) and I'm thinking of making a channel system. I was thinking more like I make it loop through all the radios on the level (it's not a range) and then checks to see if they're on the same channel, and checks to see if the person speaking is in range, then it messages anyone in the range of the radios on that same channel.

I want to know, what would you rather have, it loop through all, or check radios only in a specific radius? And, what method do you want me to use to set the channel? Servercmd (not prefered), GUI, or some other method?
« Last Edit: May 29, 2009, 05:38:12 PM by AGlass0fMilk »