Author Topic: survivalRP - holywtf bump! and maybe finishing up some loose ends??  (Read 111185 times)

ok, I got the feet in, angled and stretched them too. =D
Have the body floating slightly above the shoes. Rayman physics!

Will do, and i have a basic walking animation in.
Though i wish it was, the animation isn't smooth.  There's a little hitch when it restarts.  This is ok though because it makes it look like the rabbit is hopping slightly...
« Last Edit: June 22, 2009, 02:08:12 PM by Gadgethm »

Here's a video of the animation of the rabbit.  The quality isn't the best though...

I still need some help on how to export with the colors and the animation...

That's a kind of weird animation, but well see how it looks in game. The shoes look a little weird. Tom, you can start the resources. I'm doing stuff. Anyway, I still need that shotgun model exported, and a lot of other things, but that's beside the main frame of the game. I think I might want to have a tick system like Jookia's city RP to keep things more organized, and run the game like days.

Tom

That's a kind of weird animation, but well see how it looks in game. The shoes look a little weird. Tom, you can start the resources. I'm doing stuff. Anyway, I still need that shotgun model exported, and a lot of other things, but that's beside the main frame of the game. I think I might want to have a tick system like Jookia's city RP to keep things more organized, and run the game like days.
Yes, hunger and heat should all be in the same tick.

It would be nice to have everyone-thing in a separate cs file, and a main support file. That way it is easier to develop.

I think I'll start working on hunger/heat.
Naa I'll start tomorrow so I can do some brainstorming and get the basic script idea in my head.
« Last Edit: June 22, 2009, 08:30:39 PM by Tom »

That's a kind of weird animation, but well see how it looks in game.
It looks better when it's faster, but yes you're right.  I was thinking that maybe the rabbit would bounce up at the end of each animation, creating a "hop."

I'm not the one who makes it hop, that would take some hacky/glitchy things and I do not like to do that.

And guys, I'll prolly give the coders the main system of what I have done so far. It's not much, but its good enough for a fun camping RP where we just build and have to stay in range to talk. I already hosted a little camping RP, and people moved out of the base camp and started their own. It was fun. We met up some time later and fought.

But the radio system is sorta not working. I can only hear the person talking some of the time. They will talk, it will search, but I won't hear anything. I might just make it loop through all of them, but still keep the distance factor for words that are screwed up. I don't know, that's only if I can't get this search thing working or if it's too laggy.
« Last Edit: June 22, 2009, 08:51:41 PM by AGlass0fMilk »

When you think about it, real radios don't look in their range for other radios' ranges.  They look for the other radio itself.  Would this make the coding easier? Also, due to the above, you may want to increase the radio's range. 

You could also forgo the range thing completely and have every radio, no matter where it is, message all other radios...

About the rabbit:  Would you like me to animate the hop too?

Tom, you can start the resources.

Kalphiter's doing resources, remember?


As for ticks: Don't have heat stay the same then when the tick comes go down. Super freaking gay. Same with hunger, have it degrade. As for days though, that's what we were talking about, ummm... many pages back. Not sure where. I'll try and find where.

Couldn't find it, but what are you planning on doing with days? If the heat went down at the end of each tick... that would suck so bad. Everyone would die at the same time and stuff D: Just don't do it.
« Last Edit: June 22, 2009, 09:18:43 PM by LegoEggo »

I've given up on persuading you.

I know we're still working on the arctic version, but could I put in a few suggestions for the tropical one?

but could I put in a few suggestions for the tropical one?

The Amade Isles would be a great map for a RP like this.

I've given up on persuading you.

I know we're still working on the arctic version, but could I put in a few suggestions for the tropical one?

Suggestions are always welcome.

We'll have a custom map.

Quote
Any answers?

I have the static sound ready.

I'm still working on the rabbit hop...

personally i like the rabbits current gait(good vocab work there) i would just make it hop some more.

do you mean have the feet rotate more, or have the rabbit go up a bit?