Author Topic: survivalRP - holywtf bump! and maybe finishing up some loose ends??  (Read 112184 times)

I'll see if I can do it...

Idea: Setting up a Music Brick next to your Radio causes all Radios that can recieve it to start playing music as well. :cookieMonster:

Annoy people into turning off their radio so you can go attack their camp?

Idea: Setting up a Music Brick next to your Radio causes all Radios that can recieve it to start playing music as well. :cookieMonster:

Annoy people into turning off their radio so you can go attack their camp?

Excellent strategy right there^

Take this stick and dip it in some AWESOMESAUCE! :D

One thing is that radios and strategy and things only occur if something like a concentrated settlement/camp exists - but this is very unlikely as that would waste materials/heat/whatever.

Idea: Setting up a large enough structure and having a certain amount of people in the general area (counted as 'allied') allows them to place things like fuel burning power plants. These would be hard to obtain and set into production (requiring special parts like generators, turbines and cooling outlets) but once done allows a fuel source to generate heat for a very long time provided fuel is found and input. These would last many times longer than Heat Bricks and probably power all the Heat Bricks connected to the base. (fuel lasts for less with more heat bricks, potentially sap an enemy's fuel reserve by setting up outside?) It encourages people to set up intricate/semi-permanent builds if they can find a sustainable area and get support from others.

One thing is that radios and strategy and things only occur if something like a concentrated settlement/camp exists - but this is very unlikely as that would waste materials/heat/whatever.

Idea: Setting up a large enough structure and having a certain amount of people in the general area (counted as 'allied') allows them to place things like fuel burning power plants. These would be hard to obtain and set into production (requiring special parts like generators, turbines and cooling outlets) but once done allows a fuel source to generate heat for a very long time provided fuel is found and input. These would last many times longer than Heat Bricks and probably power all the Heat Bricks connected to the base. (fuel lasts for less with more heat bricks, potentially sap an enemy's fuel reserve by setting up outside?) It encourages people to set up intricate/semi-permanent builds if they can find a sustainable area and get support from others.

But then again, if they waste resources setting it up a raid could destroy their hard work.

Set up a base and get large benefits, but you may have to defend it.

If the server is large enough, small wars and RPs could be very interesting.

Almost like spore...

k, I got the sound ready and it even fades out. :D

should I post a download link, or pm it to someone?

Lol, this went from a camping style mod to a huge base war for survival.

Lol, this went from a camping style mod to a huge base war for survival.
lol, it still has some base features though =D

Lol, this went from a camping style mod to a huge base war for survival.
I just think it'd be interesting to have a sort of 'base' thing rather than moving around in circles not really doing anything new.

I just think it'd be interesting to have a sort of 'base' thing rather than moving around in circles not really doing anything new.
Yeah, instead you can stay in one place not really doing anything new.
Directed at that post specifically. Idea is good, that just begged to be said.

should I post a download link, or pm it to someone?
question still stands...

question still stands...
I think that AGlassOfMilk is working on the radio.