Author Topic: survivalRP - holywtf bump! and maybe finishing up some loose ends??  (Read 112057 times)

Thanks, I just really like this mod! :D

Channels for the radio?
I was thinking about 8 to 17 channels.
Possible? :o

Nah, me and Polymer were planning on having just 5, because 9 is too many, it would be possible though.

If anyone hasn't though of it, why not survival rp specific vehicls with a gasoline mod? When gas runs out, the vehicle cant go anymore, and you'll have to find gas. Suggested vehicles: Snomobile (I'm willing to make that) Snowcat (big tracked monster thingy. google it.) Modded dunebuggy with a Big gas tank on the back and snow tires. Maybe also a grapping cable to get it up really steep slopes.

I'm now in the team, am I right?  I replied to your PM.

If anyone hasn't though of it, why not survival rp specific vehicls with a gasoline mod? When gas runs out, the vehicle cant go anymore, and you'll have to find gas. Suggested vehicles: Snomobile (I'm willing to make that) Snowcat (big tracked monster thingy. google it.) Modded dunebuggy with a Big gas tank on the back and snow tires.
Me like, but who knows how hard it would be to implement at this point.

Maybe also a grapping cable to get it up really steep slopes.
Loz hookshot.

Me like, but who knows how hard it would be to implement at this point.

Loz hookshot.

1>Leave the modelling to me. you guys can handle some scripts can't ya?

2> no, i mean attatched to the car.

This could be its own game, really looking forward to it guys, keep up the good work!

Itd be cool if you could build with resources
(I dont remember if you could or not and I dont feel like reading this over again)
If you can, over time small cities or towns could form

Basically, all that resources are are global variables that we add to your client, and then we have a modify function, and you type in what type (You specify the type when creating it) and then add/subtracting from that in the code using that function. We could make it take resources to build, but we still need to finish off the heat and hunger and get them working to very well standards. I don't believe we should only have people who make the mod testing it. I believe that we should have people beta test, and then tell us their opinion, what they like/dislike, that way, we can improve on that specific thing.

I'm now in the team, am I right?  I replied to your PM.
And yes, we need you to model the specific animals, or use the ones gad has been making, and then animate them to be player types with the dsq files and whatnot.

We are still working, keep suggesting :D

variables that we add to your client
You are going to confuse newbs

AND RETURN TO THE ETHERPAD!

Im at the Etherpad, you commin? Tom already finished up the saving system, I don't know though.
« Last Edit: July 10, 2009, 05:42:16 PM by AGlass0fMilk »

Basically, all that resources are are global variables that we add to your client, and then we have a modify function, and you type in what type (You specify the type when creating it) and then add/subtracting from that in the code using that function. We could make it take resources to build, but we still need to finish off the heat and hunger and get them working to very well standards.
Over complicated much?

Tom

Actually, I think I'm gonna take out the add type function. It can be too buggy.

And yes, we need you to model the specific animals, or use the ones gad has been making, and then animate them to be player types with the dsq files and whatnot.

We are still working, keep suggesting :D

Ok, what shall I start on?