Author Topic: survivalRP - holywtf bump! and maybe finishing up some loose ends??  (Read 111817 times)

I found a new function while fanning through TGE_Console_Cmds. VectorDist:

Quote from: TGE Console Commands
VectorDist(vect1,vect2)
   -Used to get the distance between vect1 and vect2
   -Returns a string
This means I can add distance factor to radios and to my local chat in general :D yay!

With this, I plan to add make it so radios:
  • Do not get messaged when without a certain range, is this a good idea? I kinda like having it throughout the map
  • Have random words/letters replaced from messages that come from far away like: "Hi my name is Jim" to "He my neme is Jqm"<<<This is done with "..."
And for chat I plan to add:
  • Bigger/Smaller Chat size depending on the distance from the other playerI might add this in later versions, but not now.
For example:

Further away player: "Hi my name is Jim"
Closer player: "Hi my name is Jim too"

Although I will have limits to how big/small the text can be.

Do you guys want the Radio's to be limited in range? I can do it, but I don't know if I want to, the static sometimes makes it illegible, but other times it you can just make it out, should the radios have a limit?
« Last Edit: July 05, 2009, 03:55:06 PM by AGlass0fMilk »

hey i was there when someone suggusted that!

those a really good idea :D

That way if your on the other side of the map all you get is
[RADIO]Digmaster: Sh cjit a nees sive haep!!!

Or replace the random letters with ... instead.

[RADIO]Digmaster:...h ......it ... nee... s......... h......o!!!

Idea: If you are very close to another player, you can see their radio messages too (possibly with some interference as above) even if you aren't on their radio channel.

I found a new function while fanning through TGE_Console_Cmds. VectorDist:
This means I can add distance factor to radios and to my local chat in general :D yay!

You realise vectorDist just subtracts one vector from another and makes it positive, right? You could have worked out the distance between two objects without it.

You people discussing this makes us want it more... But don't stop discussing or it won't be finished! :D

You realise vectorDist just subtracts one vector from another and makes it positive, right? You could have worked out the distance between two objects without it.

Oh well, it'll still work for me :D I'm not too good with vectors anyways. I could do that math, but this does it for me.

Oh and Space, I was trying to make this mod compatible with your Gamemode System, it over writes the chat functions, but I plan to make this into a game mode using your system, if that's ok.
« Last Edit: July 04, 2009, 01:08:54 PM by AGlass0fMilk »

Well, I have static for the most part done. I will now add some stuff to the Basic chat system.
« Last Edit: July 04, 2009, 06:01:33 PM by AGlass0fMilk »

I feel bad 'cause i haven't been working like you guys...   I'm in Yosemite right now so I can't do much..  I will try to keep modeling.

I plan to make this into a game mode using your system.
Well, I have static for the most part done.

One word: Epic.

EDIT: Remember that static sound I mentioned?  I still have it, extracted and ready for you milk...
« Last Edit: July 04, 2009, 07:02:24 PM by Gadgethm »

I have my own static sound.


I updated my list above, crossed out things are done, or I'm not doing them (at least until later versions)


Should the Radio's have a limit, along with static?
« Last Edit: July 05, 2009, 03:55:25 PM by AGlass0fMilk »