Author Topic: survivalRP - holywtf bump! and maybe finishing up some loose ends??  (Read 111379 times)

Also, I tested the Heat/Food code. Heat and Food level don't seem to go down, plus the bottom print doesn't update when you get out of water. Also, make it so when you plant a heat brick, it checks the water coverage, and if it is a little covered, it doesn't add the emitter and light, or it just destroys the brick completely. We don't want fires spawning under water :D

Tom

Also, I tested the Heat/Food code. Heat and Food level don't seem to go down, plus the bottom print doesn't update when you get out of water. Also, make it so when you plant a heat brick, it checks the water coverage, and if it is a little covered, it doesn't add the emitter and light, or it just destroys the brick completely. We don't want fires spawning under water :D
Uhmm, I didn't send you the tick code.
Well, hunger doesn't work yet anyways.

Hey, just a request, an if/then statement, if you will.
If you are hosting your own server,
then can you put up one of these: o ?


Warning - while you were typing 56 new replies have been posted. You may wish to review your post.
You've got to be kidding me....

Warning - while you were typing 56 new replies have been posted. You may wish to review your post.
You've got to be kidding me....

Ahahahah.

Warning - while you were typing 56 new replies have been posted. You may wish to review your post.
You've got to be kidding me....
You went AFK while typing?

Now that I'm done with the chat systems, I am going to move onto AI for the animals. I don't need to have the models just yet, I'll just use regular AI people for now.

Should we cancel Alliance scripts for now, just let the players work it out?

Tom

Now that I'm done with the chat systems, I am going to move onto AI for the animals. I don't need to have the models just yet, I'll just use regular AI people for now.
To make it interact with the hunger system, they should have a flee(); and a chase(); method.

Should we cancel Alliance scripts for now, just let the players work it out?
I think we should get the basics (Food/Heat, hunting, chat, ect) done first.
Once we start hosting, we can see how the players work it out.

We abandoned the alliance system a long time ago, but we might be able to do it.

Tom, I'll open up an Ether pad for our AI stuff.

Sent, check your PM's
« Last Edit: June 29, 2009, 02:20:15 PM by AGlass0fMilk »

Alright I've done some stuff with the forum.

It's here. Register with the name you use on this forum. If you're working on the mod, request to join the Mod Workers group. I'll accept it, then you get access to the Mod Files forum. Post everything you finish there. I'll put the map up asap.

ANYONE CAN REGISTER AND POST IN ALL SECTIONS BUT THE MOD FILES SECTION (can't view it either).

Edit: Everyone post what scripts n everything that they've finished in the files section.
« Last Edit: June 29, 2009, 03:28:42 PM by LegoEggo »

I really need to learn how to model or script.

Maybe the next time something like this comes along I can be a part of the team.


I really need to learn how to model or script.

Maybe the next time something like this comes along I can be a part of the team.



Can you build well?

It depends.
What are you thinking of? Landscape or Environment? Interiors?


The "noob camp".
Let me guess, just a basic tent area and a fire pit.

I'm fairly good with building, but I lag at 4k bricks...