Since Muffinmix textured the hands on the model with the "Blank" texture, the Color shift color determines the hand colors. Here is the mount code:
function HuntingRifleImage::OnMount(%this,%obj,%slot)
{
Parent::OnMount(%this,%obj,%slot);
HuntingRifleImage.doColorShift = true;
HuntingRifleImage.colorShiftColor = %obj.client.rHandColor;
echo(%obj.RHandColor);
%obj.hidenode("LHand");
%obj.hidenode("RHand");
}
What that does it gets the Right hand color of your minifig, and then sets the color change color of the rifle image to that.
Ohhh but I dont know if this works with multiple people, I hope so.
black glassofmilk has no pants :o
Thats the way AGlass0fChocolateMilk likes it bitch.