Author Topic: New Weapon: Flintlocks  (Read 16278 times)

Now that I have seen this mentioned, maybe I want duel :3
yeah :3. alot of pirates used dual flints, not just one. :P


yes just yes. i downloaded it  :cookie: :cookie: :cookie: :cookie: :cookie: :cookie: :cookie: :cookie: :cookie:

When I clicked the link to this forum, I was expecting something Fable II - ish.  Oh well.  Still downloading.

Edit: Get rid of the auto-fire and make it slightly longer reload time, then it'll be perfect.  :cookieMonster:
« Last Edit: May 08, 2009, 12:54:21 AM by lolzorz mcgee »

I lol'd at the Pirates of the Caribbean reference.

Will download.


Yay! I needed this
Looks First-class
« Last Edit: May 08, 2009, 07:20:44 AM by Transformer »

Coolio.

Pirates used these, maybe a Pirate war would be cool...

Yeah imagine yourself shooting 2 shotguns same time...
No i think they didnt use two of these.......

AWESOME!! :cookie:
but where is the trigger?
« Last Edit: May 08, 2009, 08:42:25 AM by M0RRIS »

Are these as bad as they were in real life?

Bad aim and such.

Arg, wet powder... We can still use em as clubs!
Nice one from Pirates of the caribbean at world's end!

Great for an old style pirate server, however the reload time is a little too fast.... I think it should be something like 3 or 4 seconds, to be a little more realistic.

Arg, wet powder... We can still use em as clubs!
Do this.
stateTransitionOnNotWet[] Transition to this named state when the image is not underwater.
stateTransitionOnWet[]    Transition to this named state when image is underwater.


I think it works in Blockland. If not, do something with setImageAmmo when you go in water.

EDIT: WTF I WAS GONNA GET FIRST POST YOU STOLE MY FIRST FIRST POST D:

/facepalm

if this was from the 1700's, then you would have to reload by putting gunpowder in. If you have 2 flintlocks, than how will you reload? You would have to drop one to reload...

Also there IS no first post unless you created the thread.