Any way to build a functioning brick out of nowhere? I tried new fxDTSbrick() { }; but I seem to only get two outcomes:
- If .isPlanted is true, the game thinks that the brick is slightly larger than its collision is (perhaps the size of a ghost brick, with each face popped out a little), resulting in normal building not allowing new bricks to touch the artificial one because of an "overlap" error.
- If .isPlanted is false, the brick acts weird, but largely behaves as though it has no collision or raycasting.
I've tried lots and lots of stuff (all based on creation via new fxDTSbrick() { };), but these are the only two solid-brick-creating outcomes I can muster. What do you think guys, can it be done?