Author Topic: JVS Door animation system?  (Read 1044 times)

It's been a while since I've done modeling, but I've been getting used to animations in Blender, and I thought it would be fun to make a couple doors for the JVS system, so "Bushido and Anybody don't have all the fun".

Are the animations the same as the firing animations of weapons, where it's automatically used, or does it have a specific name?

...and is the closing animation just the opening animation played backwards?

There's an undocumented documentation in the server.cs of JVS_Doors.

It's been a while since I've done modeling, but I've been getting used to animations in Blender, and I thought it would be fun to make a couple doors for the JVS system, so "Bushido and Anybody don't have all the fun".

Are the animations the same as the firing animations of weapons, where it's automatically used, or does it have a specific name? No, they have specific names. You include those in your .CS file that includes all your door parameters

...and is the closing animation just the opening animation played backwards? By default, no, they are separate animations, not unless you made it played backwards


No there not the same. If you download the door example it will help you. I have made 5 doors ;D

Thanks. I'll try making some animations to test this.
 

Locking until something else comes up.

Unlocked so other people can learn how to make doors. :P

EDIT: there is another one  D:  didn't see.   locking again.
« Last Edit: May 13, 2009, 08:54:32 PM by GhostOfBetaTapes »