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-snipity-

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Author Topic: Team Fortress 2 and various related subjects.  (Read 55543 times)

Zut alors means Darn something.

"Zut" sometimes means "Darn", sometimes it's just kind of an exclamatory thing. Alors is like "So". Hard to explain, it's like a catchphrase in Quebec :/

tape is portal 2 in disguise
Crap, time to move onthe the next town, these guys are catching on!

Crap, time to move onthe the next town, these guys are catching on!

Quick! Grab him and tear away his cake related writings to process for horrible memes!


Change ur opinion . It doesn't stick you to a wall unless it kills you. Like that other guy said

Change ur opinion . It doesn't stick you to a wall unless it kills you. Like that other guy said
It doesn't say that, stop making stuff up.


It doesn't say that, stop making stuff up.
Quote from: The Blog
No, the Huntsman doesn’t stun. It pins dead/dying players.

http://www.teamfortress.com/

There was some forum post with an e-mail from one of the staff saying that it only pinned on the killing shot, too, but I can't find it.

Alright, good, some proof.

Quote
The Huntsman doesn't have any stun-like capability. Killing an enemy who's standing in front of a wall will result in their ragdoll being pinned to the wall.

Sorry for the confusion, we're just having a bit too much fun pinning our co-worker's bodies to the walls in compromising positions.

Robin.

-----Original Message-----

Sent: Tuesday, May 12, 2009 3:58 PM
To: Robin Walker
Subject: Huntsman


I'm sure you will get a billion e-mails about this, but I would just like to try to clear up the whole amount of "stun" the huntsman will get. Most people say that only dead bodies will get stuck to walls, but a lot of people think that if you are close to a wall and get shot by it the Huntsman will pin you to it. If you could clear it up I'm sure a lot of people would be happy.
Thanks.

http://forums.steampowered.com/forums/showthread.php?t=858424

To all Nicks in the topic besides me, shut up.
Especially you Nick, all you do is whine about other's being "mean". Grow a pair or GTFO.
I side with Marcem Nick when saying that Harm needs to get over the fact that the pyro is a chick. It does nothing to the class besides have one more bit of diversity to the team as far as character attributes go. The pyro is still going to be the one to check for spies and rid the team of loner players trying to go solo and take out the defenses. As for anyone else, this topic is going to be annoying to keep up. I got till thursday to do daily updates and I have to get started on a project next week. I would like it if you guys try to keep from any arguments.

Also, Hi tails.

stop making stuff up.

Yes, I am totally making stuff up. Maybe you should do your research before you start telling people what is right and what isn't.

Also, I planned the days out. They have 1 sniper weapon and two spy weapons to cover they got the revolver day , knife day, sniper secondary/melee ( I do think it is the first, the shield seems more of a melee thing to me), they then have 3 days left over, Two of which will be the acheivements. Unless they do that together, it will be left with only one day which will be new map/movie/"released" day. ( no fancy new stuff with "release" day D: )

I'm willing to bet there's two watches and no knife. Maybe no sapper, but I think a sapper would be easier to modify than the knife.

looking in the loadout menu, you will notice a lack of sapper loadout change. I say they have no sapper replacement but have an alt to the backstab. :D