Poll

Should I release the bug mod:

Now and fix the problems later
Fix all the problems and then release

Author Topic: Bug zombies mod  (Read 139938 times)


The shadow in the last one was odd.

D: I can never get shadows to work.

It was on a brick :(
Otherwise, it would have killed me. I had to press about 6 keys at once for that one (unfortunately, I didn't catch the alarm emote.)

And no, my avatar does not look like that.

Spider nest:
« Last Edit: June 07, 2009, 11:46:57 AM by Blockoman »

This mod is looking awesome. You should make the bug playertypes have a UI name so you can be them.

You can, it's just that the weapons look all forgeted up when you use them as a mite or spider.

Make it so you can't use weapons. Make it so when you click as a Spider or Mite, it hurts people if they are in range.

Good idea, but Army Unit hasn't been on in a day or so, we'll have to wait.

How exactly are you planning to use this?  An adventure mode with these guys would be awesome.  Maybe with huge-ass bosses :D

1. Place zombie spawn
2. Spawn Zombie Spider
3. Go to events
4. OnBotTouch -> Bot -> Set Player Scale I-I-I-I-I-2.00
5. stuff your pants

Nice job blockoman looks epic cant wait till its out (and did army unit see it) i really like it

Thanks! No, Army Unit hasn't seen it, he hasn't been on in about a day.

Spider nest:


I shat bricks.

Btw, if my eyes are not deciving me, does that mean the bugbots will have random scaling, or will there be multiple sizes?

No, I used the setplayerscale event.

Anyway, we still need to do these things...
--To Fix--
Make the mite's color-changing optional
Make the bugs killable again
Spider needs movement animation
Spider is too fast
Spider is too strong
New jump sound for the bugs (better without a jump sound)
New death sound for the bugs (Regular zombie death, but in 0.2 timescale? That sounds pretty good for a dying bug)




/Delete mount0 so you will crash whenever you pick up a wep ;D