Author Topic: Invisibility Script V2  (Read 13663 times)

Kind of fails...

Code: [Select]
function serverCmdHide(%client)
{
if(%client.isAdmin || %client.isSuperAdmin)

{
%client.player.hideNode("ALL");
}

}
You can't classify if an add-on fails due to the complexity of the script. It depends on its usefulness and if it works. I believe this has both.

Oh and try adding an RTB Server Control pref to make it admin or not, so you don't need two scripts.
« Last Edit: May 15, 2009, 09:53:53 AM by lilboarder32 »

Here's a picture of me using it from ingame.

Don't I look cute.   :cookieMonster:

how do you un-hide yourself?

does it hide your tool/weapon that you are using?

how do you un-hide yourself?

does it hide your tool/weapon that you are using?

I don't think you can.

And no.

sweet ill DL when i get home from school

its feild day :D

Oh, back to the good days where badmins dominate mini-games. :D

A few things to fix/change:

- No command to unhide; must Self Delete to return to normal.
- Doesn't hide the player's name; it only hides their body.
- Can cause syntax errors if typed when the player is dead / not spawned.

Needs some cloaking effect - the very very old Butterfly Knife had a nice cloaking effect, even if the backstab failed and worked outside of minigames.

Idea: Cloaking Player Type. Instead of jets, pressing the Jet key (pretty much taken as 'alternate fire' for everything) will cause you to turn invisible (+ name hiding) for the duration of a slowly regenerating cloak meter, displayed as jet fuel.

FFC already made this, but I like the admin only!
Now in CityRPs I can finally hide from n00bs. (by also using the Gandhi Mod!)

FFC /cloakme
/purposedefeat

Racer is making one.

Btw guy with panda avatar (MtnDew i think?), i like your idea. If it was tf2-itized, the cloak function could be added onto the knife and revolver so you dont have to switch to another weapon to cloak.

Didnt Badspot say none of these? Or what that Invisible Color sets?


I've been at school. Anyways, to all you FFC lovers, that thing is full of bugs. Ima get to work making a /unhide and a /unhideall command.

A few things to fix/change:

- No command to unhide; must Self Delete to return to normal.
- Doesn't hide the player's name; it only hides their body.
- Can cause syntax errors if typed when the player is dead / not spawned.
That's kind of why I said it fails.