Author Topic: Help with Animations  (Read 1138 times)

Does anyone know how to get animations [from Blender] to work in-game? I know how to animate objects in Blender, but when I export my animated .dts shape, an error comes up in the log saying that it can't attach the sequence to the shape. I also don't know if the current version of Torque that Blockland uses supports IFL or mesh-deformation animations.

try using Milkshape 3D and then using this tutorial >>> http://forum.blockland.us/index.php?topic=34554.0

Try Googling Blender DTS animation exporting, MS3D is easy but Blender is a different story seeing as I don't use it.

wait i invited a map on blockland on my computer!

wait i invited a map on blockland on my computer!
Stop posting things that don't make sense and are completely off-topic.

Stop posting things that don't make sense and are completely off-topic.
It's.. Partially on-topic. It's in the mapping section, this is a mapping discussion, and he talked, a bit, about maps =P
But yeah, it does go too off topic.

You can't have animations in maps. At least I don't think.

You can't have animations in maps. At least I don't think.
Don't post in a somewhat old thread with a comment that doesn't even help.

To make an animation like a windmill, use this.

Code: [Select]
datablock StaticShapeData(Name)
{
   category = "YourCategory";
   shapeFile = "./Filename.dts";
};

function Name:: onAdd(%this,%obj)
{
   %obj.playThread(0,"animation");
}
Replace Youtcatagory with the name of the catagory it will be in under mission editor. change filename.dts to the dts name. Change animation to the animation's name. Include this at the top of the .mis file.

You can't have animations in maps. At least I don't think.
Wrong you are.
In GSF's paradise map,The shell signs spin around.

wait i invited a map on blockland on my computer!
So your map went to a party on blockland and blockland was on your computer?

Wrong you are.
In GSF's paradise map,The shell signs spin around.
Ah. I see. Wrong I am.