Author Topic: Item Saving Events  (Read 4605 times)

Does this mean that one can close down the server, or would that cause a loss of all items?

Does this mean that one can close down the server, or would that cause a loss of all items?
It uses Clockturn/M's apsys which saves to a .dat file, and loads all the saved data from that file when you open the server next. So yes, you can close the server and when you reopen it all the saved items are still there.


I saw this in a "brickscape" rp earlier.

It really helps, makes it so everything is saveable, in terms of rpg's.


It really helps, makes it so everything is saveable, in terms of rpg's.


True.

The only thing that bugs me about this is the fact that somebody (for example in an rpg server) could receive a powerful weapon that is a pain to achieve, then save and load his inventory over and over so all his buddies can get the same exact thing without any "effort".

Otherwise, Great Add-On!

The only thing that bugs me about this is the fact that somebody (for example in an rpg server) could receive a powerful weapon that is a pain to achieve, then save and load his inventory over and over so all his buddies can get the same exact thing without any "effort".

Otherwise, Great Add-On!

How about a Savedataremove event?
So when they load it, the data can be removed, so they can only have one?

cool 10/10  :cookieMonster: (downloading)