Author Topic: Animation Question.  (Read 793 times)

What is the name of the animation name that plays when you equip an item/weapon/tool?


I'll try the heeadicalking.


Wouldn't you define that in the script? Through like statesequence[0] = blah;

Glass is right. If you want to play animation when you fire you name it "Fire"

Glass is right. If you want to play animation when you fire you name it "Fire"

No.



Glass IS right though, save the animation as whatever you want, then call it in states using statesequence

I was wondering how you could do all those cool hand animations? Is that just a cloaked hand with a replacement of a weapon with a hand model?

I'd like to know what heed said to.

Usually the start-up state is called activate, and it's state number [ 0]. That's the state that plays when you switch out a weapon and eventually it changes to state [ 1], the ready state. That's standard for weapons but not exactly set in stone either.

Then this comes into play:

Wouldn't you define that in the script? Through like statesequence[0] = blah;

"blah" would be the name given to the sequence in the modelling program. I doubt it matters whether the sequence name matches the state name, it does matter which state number the [ x] is though, but you probably guessed that by now.

Thanks Muffinmix, that helped me alote.