Usually the start-up state is called
activate, and it's state number [ 0]. That's the state that plays when you switch out a weapon and eventually it changes to state [ 1], the
ready state. That's standard for weapons but not exactly set in stone either.
Then this comes into play:
Wouldn't you define that in the script? Through like statesequence[0] = blah;
"blah" would be the name given to the sequence in the modelling program. I doubt it matters whether the sequence name matches the state name, it does matter which state number the [ x] is though, but you probably guessed that by now.