Author Topic: Weapon Help: Weevil  (Read 718 times)

I'm making a gun for Blockland, called the Weevil, and I need a few pointers.

I desire the gun to be like a bomb shooter, but when it doesn't hit a player, it sits there until someone walks on it.

I downloaded Masterlegodude's example gun, but it really doesn't make sence to me.
I know about how it shoots and what it shoots, but is there a way to preveiw the desired projectile? Can I even do what I want the Weevil to do?

EDIT: If anyone wants to do it themselves to get credit when it gets released, Here's the model:
http://www.mediafire.com/

'Nuther EDIT: Do Blender Files have to be converted?

At least comment on the model?
« Last Edit: May 26, 2009, 06:02:02 PM by skid222 »

Blender files do have to be converted sometimes. You can use Python to help convert it to torque. Overall your model looks good. It reminds me of a taser though.

Well, I got the idea when I was fooling around with the dart gun that my brother broke. I looked at the barrel and saw just how huge it was. Hence the huge barrel on the Weevil.

Well i think it looks more like a taser... too bad MtnDew just made a tranquilizer.

Wait, do I need Torque to convert files to Torque? Is there a file type for Torque?

Torque uses .dts files (dynamic torque shape). You'll need to download and install Python and the Blender dts exporter.
Bill, can you stop being so vague?

How do I save a script as a .cs? I made a script, and it turned into a .txt
RAGE EDIT: Argh, I can't seem to find the DTS exporter! I run Blender, open my model, go under file, go under export, and I don't see it!
« Last Edit: May 27, 2009, 07:31:59 PM by skid222 »

Lol, yeah, Google doesn't help.
Here, http://projects.blender.org/frs/download.php/356/DTloveporter_0964.zip , courtesy of Dark Star. :D
INSTRUCTION TIEM: Take all the files, and just put them in:
C:\Users\(YOU)\AppData\Roaming\Blender\Blender\scripts\
At least, in Vista.
In XP it MAY be:
C:\Program Files\Blender Foundation\Blender\scripts\
I'm not sure, it's been a while since I used my old XP.

Thanks Taboo, now all I need it to script...

My recommendation is to use other people's scripts, but with your own editing, until you know enough to make your own. Don't just use them, study them
That's what I'm doing anyway.