Author Topic: a leveling up system i made.  (Read 1146 times)

I didn't know where else to put this, so sorry if its in the wrong section.

So i wanted to host a rpg like server,but i wanted a level up system. There were no scripts that made this possible, and i can't script worth a damn. So i found a way to do it with events.


events needed:
variables
if wanted: set inventory
(note: ignore the setplayername events, i made this during v10)

make a spawn brick, or some kind of brick that will level the player up when touched.

then make a brick tower:

the only brick you need to name is the bottom one.

here are the directions(big picture)



this system uses the player score as the experience points factor, so change the mini game options or events to suit your needs.

tell me if you have problems understanding.

That's cool, very helpful for future reference.

Cool, but it would be very inefficient for RPGs.
But I like the idea.


The only problem is that you can't use multiple variables in on one brick or it uses the last variable.

The only problem is that you can't use multiple variables in on one brick or it uses the last variable.
And that's why he's using different bricks.

However the variables events aren't so great for RPGs anyways.

wait, you can set your health over 100? i thought 100 was the limit?

wait, you can set your health over 100? i thought 100 was the limit?
possible

oh, my bad didn't see that.

And that's why he's using different bricks.

However the variables events aren't so great for RPGs anyways.
if enough work is put into it, a great rpg can consist of variables(but no one has done it yet :3)

Where can you find SetPlayerName?


Just give me the link

bump? much^


Where can you find SetPlayerName?
(note: ignore the setplayername events, i made this during v10)
this event has been broken ever since v11