Author Topic: Bot Bones in MS3D  (Read 833 times)

i hear you have to give it a skeleton but i have no idea what you have to name them or where to put them ETC    this is needed for the Hydralisk project
 



The "basic" requirements to just "run" it is to have an eye node,mount0 (right hand), and mount6 (head)

All other nodes can be named by anything. If you want them to follow the colorshift of the avatars, go to:

base/data/shapes/player/

Then look at the names of the text files. They are the names of the joints. The directory also includes all animations possible with the Blockhead.

Those are the "basic", but what about any extra parts of the model?

Those are the "basic", but what about any extra parts of the model?

You aren't reading quite well.

Oh, I get it. Nevermind about that, I'm just stupid.
 :cookieMonster:

The "basic" requirements to just "run" it is to have an eye node,mount0 (right hand), and mount6 (head)

All other nodes can be named by anything. If you want them to follow the colorshift of the avatars, go to:

base/data/shapes/player/

Then look at the names of the text files. They are the names of the joints. The directory also includes all animations possible with the Blockhead.
k so mount0 is rhand or the eye node....