Author Topic: The console talk-the list of codes  (Read 3932 times)

does anyone know the one wher you can reset the map scale...

does anyone know the one wher you can reset the map scale...
20-day bump

Dump(); shows you all of the commands in alphebitical order.

And, as Mo mentioned, tree(); is awesome, but only if you know how to use it.



Dump(); shows you all of the commands in alphebitical order.

And, as Mo mentioned, tree(); is awesome, but only if you know how to use it.
NNONONO!

Dump() is a function in most/all objects, it's inside in the object, you can't just say dump().

Tree(), I see what it is now. All objects and crap :)

What's that one?
It deletes the roots for the tree outside the bedroom, and sends it flying it into the air. And I might be lying.

dumponsoleClasses();

class  SimObject {
  public:
   virtual bool save(fileName, <selectedOnly>) {}
   virtual void setName(newName) {}
   virtual string getName() {}
   virtual string getClassName() {}
   virtual int getId() {}
   virtual int getGroup() {}
   virtual void delete() {}
   virtual int schedule(time, command, <arg1...argN>) {}
   virtual void dump() {}
   virtual int getType() {}
};

class  SimSet : public SimObject {
  public:
   virtual void listObjects() {}
   virtual void add(obj1,...) {}
   virtual void remove(obj1,...) {}
   virtual void clear() {}
   virtual int getCount() {}
   virtual int getObject(objIndex) {}
   virtual bool isMember(object) {}
   virtual void bringToFront(object) {}
   virtual void pushToBack(object) {}
};

class  SimGroup : public SimSet {
  public:
   virtual Script CLIENTDumpNTNames() {}
   virtual Script CLIENTremoveNTName() {}
   virtual Script CLIENTaddNTName() {}
   virtual Script clientDeleteAll() {}
};

class  GuiControl : public SimGroup {
  public:
   virtual Script getHelpPage() {}
   virtual void setValue(string value) {}
   virtual string getValue() {}
   virtual void setActive(bool active) {}
   virtual bool isActive() {}
   virtual void setVisible(bool visible) {}
   virtual void makeFirstResponder(bool isFirst) {}
   virtual bool isVisible() {}
   virtual bool isAwake() {}
   virtual void setProfile(GuiControlProfile p) {}
   virtual void resize(int x, int y, int w, int h) {}
   virtual string getPosition() {}
   /*! Get the width and height of the control. */
   virtual string getExtent() {}
   /*! Get the minimum allowed size of the control. */
   virtual string getMinExtent() {}

   /*! @name Parent
   @{ */
   /*!
    */
   GuiProfile profile;
   /*!
    */
   enumval horizSizing;
   /*!
    */
   enumval vertSizing;
   /*!
    */
   Point2I position;
   /*!
    */
   Point2I extent;
   /*!
    */
   Point2I minExtent;
   /*!
    */
   bool visible;
   /*!
   @deprecated This member is deprecated, which means that its value is always undefined.
    */
   deprecated modal;
   /*!
   @deprecated This member is deprecated, which means that its value is always undefined.
    */
   deprecated setFirstResponder;
   /*!
    */
   string variable;
   /*!
    */
   string command;
   /*!
    */
   string altCommand;
   /*!
    */
   string accelerator;
   /// @}

};

class  GuiTextCtrl : public GuiControl {
  public:
   virtual int getPixelWidth() {}
   virtual void setText( newText ) {}

   /*! @name Parent
   @{ */
   /*!
    */
   GuiProfile profile;
   /*!
    */
   enumval horizSizing;
   /*!
    */
   enumval vertSizing;
   /*!
    */
   Point2I position;
   /*!
    */
   Point2I extent;
   /*!
    */
   Point2I minExtent;
   /*!
    */
   bool visible;
   /*!
   @deprecated This member is deprecated, which means that its value is always undefined.
    */
   deprecated modal;
   /*!
   @deprecated This member is deprecated, which means that its value is always undefined.
    */
   deprecated setFirstResponder;
   /*!
    */
   string variable;
   /*!
    */
   string command;
   /*!
    */
   string altCommand;
   /*!
    */
   string accelerator;
   /// @}

   /*!
    */
   caseString text;
   /*!
    */
   int maxLength;
};

class  GuiTextEditCtrl : public GuiTextCtrl {
  public:
   virtual int getCursorPos() {}
   virtual void setCursorPos( newPos ) {}

   /*! @name Parent
   @{ */
   /*!
    */
   GuiProfile profile;
   /*!
    */
   enumval horizSizing;
   /*!
    */
   enumval vertSizing;
   /*!
    */
   Point2I position;
   /*!
    */
   Point2I extent;
   /*!
    */
   Point2I minExtent;
   /*!
    */
   bool visible;
   /*!
   @deprecated This member is deprecated, which means that its value is always undefined.
    */
   deprecated modal;
   /*!
   @deprecated This member is deprecated, which means that its value is always undefined.
    */
   deprecated setFirstResponder;
   /*!
    */
   string variable;
   /*!
    */
   string command;
   /*!
    */
   string altCommand;
   /*!
    */
   string accelerator;
   /// @}

   /*!
    */
   caseString text;
   /*!
    */
   int maxLength;
   /*!
    */
   string validate;
   /*!
    */
   string escapeCommand;
   /*!
    */
   int historySize;
   /*!
    */
   bool password;
   /*!
    */
   bool tabComplete;
   /*!
    */
   AudioProfilePtr deniedSound;
   /*!
    */
   bool sinkAllKeyEvents;
};

/// Stub class
///
/// @note This is a stub class to ensure a proper class hierarchy. No
///       information was available for this class.
class  txtMacroSaveName : public GuiTextEditCtrl {
  public:
};

class  GuiMLTextCtrl : public GuiControl {
  public:
   virtual Script onURL() {}
   /*! Set the text contained in the control. */
   virtual void setText(string text) {}
   /*! Returns the text from the control, including ML. */
   virtual string getText() {}
   virtual void addText(string text, bool reformat) {}
   /*! Offset in characters to set cursor's position to. */
   virtual bool setCursorPosition(int newPos) {}
   /*! Scroll down to a specified tag. */
   virtual void scrollToTag(int tagID) {}
   /*! Scroll to the top of the text. */
   virtual void scrollToTop() {}
   /*! forces the text control to reflow the text after new text is added, possibly resizing the control. */
   virtual void forceReflow() {}
   virtual void setAlpha() {}

   /*! @name Parent
   @{ */
   /*!
    */
   GuiProfile profile;
   /*!
    */
   enumval horizSizing;
   /*!
    */
   enumval vertSizing;
   /*!
    */
   Point2I position;
   /*!
    */
   Point2I extent;
   /*!
    */
   Point2I minExtent;
   /*!
    */
   bool visible;
   /*!
   @deprecated This member is deprecated, which means that its value is always undefined.
    */
   deprecated modal;
   /*!
   @deprecated This member is deprecated, which means that its value is always undefined.
    */
   deprecated setFirstResponder;
   /*!
    */
   string variable;
   /*!
    */
   string command;
   /*!
    */
   string altCommand;
   /*!
    */
   string accelerator;
   /// @}

   /*!
    */
   int lineSpacing;
   /*!
    */
   bool allowColorChars;
   /*!
    */
   int maxChars;
   /*!
    */
   AudioProfilePtr deniedSound;
   /*!
    */
   caseString text;
   /*!
    */
   int maxBitmapHeight;
   /*!
    */
   bool selectable;
};

class  GuiMLTextEditCtrl : public GuiMLTextCtrl {
  public:

   /*! @name Parent
   @{ */
   /*!
    */
   GuiProfile profile;
   /*!
    */
   enumval horizSizing;
   /*!
    */
   enumval vertSizing;
   /*!
    */
   Point2I position;
   /*!
    */
   Point2I extent;
   /*!
    */
   Point2I minExtent;
   /*!
    */
   bool visible;
   /*!
   @deprecated This member is deprecated, which means that its value is always undefined.
    */
   deprecated modal;
   /*!
   @deprecated This member is deprecated, which means that its value is always undefined.
    */
   deprecated setFirstResponder;
   /*!
    */
   string variable;
   /*!
    */
   string command;
   /*!
    */
   string altCommand;
   /*!
    */
   string accelerator;
   /// @}

   /*!
    */
   int lineSpacing;
   /*!
    */
   bool allowColorChars;
   /*!
    */
   int maxChars;
   /*!
    */
   AudioProfilePtr deniedSound;
   /*!
    */
   caseString text;
   /*!
    */
   int maxBitmapHeight;
   /*!
    */
   bool selectable;
   /*!
    */
   string escapeCommand;
};

/// Stub class
///
/// @note This is a stub class to ensure a proper class hierarchy. No
///       information was available for this class.
class  txtMacroDesc : public GuiMLTextEditCtrl {
  public:
};

class  GuiArrayCtrl : public GuiControl {
  public:

   /*! @name Parent
   @{ */
   /*!
    */
   GuiProfile profile;
   /*!
    */
   enumval horizSizing;
   /*!
    */
   enumval vertSizing;
   /*!
    */
   Point2I position;
   /*!
    */
   Point2I extent;
   /*!
    */
   Point2I minExtent;
   /*!
    */
   bool visible;
   /*!
   @deprecated This member is deprecated, which means that its value is always undefined.
    */
   deprecated modal;
   /*!
   @deprecated This member is deprecated, which means that its value is always undefined.
    */
   deprecated setFirstResponder;
   /*!
    */
   string variable;
   /*!
    */
   string command;
   /*!
    */
   string altCommand;
   /*!
    */
   string accelerator;
   /// @}

};

class  GuiTextListCtrl : public GuiArrayCtrl {
  public:
   /*! Get the ID of the currently selected item. */
   virtual int getSelectedId() {}
   /*! Finds the specified entry by id, then marks its row as selected. */
   virtual void setSelectedById(int id) {}
   /*! Selects the specified row. */
   virtual void setSelectedRow(int rowNum) {}
   /*! Set the selection to nothing. */
   virtual void clearSelection() {}
   /*! Returns row number of the new item. */
   virtual int addRow(int id, string text, int index=0) {}
   virtual void setRowById(int id, string text) {}
   /*! Performs a standard (alphabetical) sort on the values in the specified column. */
   virtual void sort(int columnID, bool increasing=false) {}
   /*! Perform a numerical sort on the values in the specified column. */
   virtual void sortNumerical(int columnID, bool increasing=false) {}
   /*! Clear the list. */
   virtual void clear() {}
   /*! Get the number of rows. */
   virtual int rowCount() {}
   /*! Get the row ID for an index. */
   virtual int getRowId(int index) {}
   /*! Get the text of a row with the specified id. */
   virtual string getRowTextById(int id) {}
   /*! Get the row number for a specified id. */
   virtual int getRowNumById(int id) {}
   /*! Get the text of the row with the specified index. */
   virtual string getRowText(int index) {}
   /*! Remove row with the specified id. */
   virtual void removeRowById(int id) {}
   /*! Remove a row from the table, based on its index. */
   virtual void removeRow(int index) {}
   /*! Scroll so the specified row is visible. */
   virtual void scrollVisible(int rowNum) {}
   /*! Find needle in the list, and return the row number it was found in. */
   virtual int findTextIndex(string needle) {}
   /*! Mark a specified row as active/not. */
   virtual void setRowActive(int rowNum, bool active) {}
   /*! Is the specified row currently active? */
   virtual bool isRowActive(int rowNum) {}

   /*! @name Parent
   @{ */
   /*!
    */
   GuiProfile profile;
   /*!
    */
   enumval horizSizing;
   /*!
    */
   enumval vertSizing;
   /*!
    */
   Point2I position;
   /*!
    */
   Point2I extent;
   /*!
    */
   Point2I minExtent;
   /*!
    */
   bool visible;
   /*!
   @deprecated This member is deprecated, which means that its value is always undefined.
    */
   deprecated modal;
   /*!
   @deprecated This member is deprecated, which means that its value is always undefined.
    */
   deprecated setFirstResponder;
   /*!
    */
   string variable;
   /*!
    */
   string command;
   /*!
    */
   string altCommand;
   /*!
    */
   string accelerator;
   /// @}

   /*!
    */
   bool enumerate;
   /*!
    */
   bool resizeCell;
   /*!
    */
   intList columns;
   /*!
    */
   bool fitParentWidth;
   /*!
    */
   bool clipColumnText;
};


Dem dum ponsole classes!

i opened up the tree(); thing and messed around with it and i only screwed up my lighting. How do you use that thing anyway?

I didn't know that one existed!
I just love how he acts so mean whenever a mistake happens.

It's funny how Kalphiter judges everyone of Ephis posts.

Make player 10 times bigger = findclientbyname(crysist).player.setplayerscale("10 10 10");

I love how people post stuff that doesn't even work the way they say it does.  It's like they're just dying for us to know how ignorant they are.

Max player scale factor is 5.

I love how people post stuff that doesn't even work the way they say it does.  It's like they're just dying for us to know how ignorant they are.

Max player scale factor is 5.

I never likes how the max was 5. :( But then again I never want to see a player set to "10 10 10" actually get to that size.

getNonsense();
crash();
quit();
while(true){}
setModPaths("");

Yes, I listed 5 ways to break your game.

I just love how he acts so mean whenever a mistake happens.
Your humor is dry and meaningless. It's funny to us that you can't move on, you just have to keep picking at Ephi.