Author Topic: Maxwell's RPG  (Read 1593 times)

Maxwell's RPG
V1.04

Introduction

Maxwell's RPG is an Adventure RPG which players go around chopping wood, mining, fishing and more. To get coins or create weapons to use for mortal combat. The objective in the RPG is to get the biggest and baddest weapons to protect yourself, or attack your enemies.

Why are you doing this?

Lately I have seen any good RPG's up anymore. Most RPG's are family ones or CityRP's. And if all goes well I may start a donation option in which the player will receive extra features to the RPG.

Who is working on the project?

So far I am the only one. Some people gave me ideas on what I should add or take away. But so far I am the only one working on the project. What I want people to do is to suggest some ideas on how to make the RPG better later on in development.

Updates


V1.01 Update - May 28, 2009

- Buttons to sell your ore and iron
- Blocked a few ways so you can't get out of Build
- Secret added
- Added another Tree
- Button to check how many coins you have

V1.02 Update - May 28, 2009

- Added Experience for mining and wood cutting
- Added so after collecting a resources it will display you experience for that resouces and tell you how many pieces of the material you have
- Added another secret

V1.03 Update - May 30, 2009

- Fixed Experience points for Trees
- Added more land to roam around in
- Extended Cave
- Added new mineral called "Silver"
- Changed some Variable names
- Changed grammar error in trees

v1.04 Update - May 31, 2009

- Fixed Steel events
- Button to sell your Steel
- Fixed trees that require 250 Wood cutting XP
- Added a tree near pond
- Deleted Fire
- Added button to sell your fish
- Added a Welcome sign near spawn point
- Added Teleporter

Pictures will come later on.

Server: Offline
Name: Maxwell's Server (RPG Testing)
« Last Edit: May 31, 2009, 05:15:56 PM by TheArchitect »


What makes this any different from the 100's of other rpgs with exactly the same features?

What makes this any different from the 100's of other rpgs with exactly the same features?
Does it have to be different even though RPG's aren't up anymore.

I'm not exactly sure of what you just said..

But anyway, I doubt this will live much longer then 2 weeks. If that.

Can I help?
I can event.
I can make a Gold and exp system also.

My tree Ex:
OnActivate>Self>IfRandomDice>30|Equals|1
OnVariableTrue>Player>AddVariable>|1| - | Wood|
OnVariableTrue>Client>DisplayVariable>Player>|CenterPrint| |Wood|
OnActivate>Self>PlaySound>ArrowHit.Wav
OnVariableTrue>Player>AddVariable>|0.001| |Exp|
OnVariableTue>Client>DisplayVariable>Player>|CenterPrint| |Exp|
OVariableTrue>Self>FakeKillBrick



Sandvich could you show me what you did except where the tree requires 250XP to chop it down.

Sandvich could you show me what you did except where the tree requires 250XP to chop it down.
Can I help?
I can event.
I can make a Gold and exp system also.

My tree Ex:
OnActivate>Self>IfVariable>|GreaterEquals| |Exp| |250|
OnVariableTrue>self>IfRandomDice>Equals>|30| |1|
OnVariableTrue>Player>AddVariable>|1| - | Wood|
OnVariableTrue>Client>DisplayVariable>Player>|CenterPrint| |Wood|
OnActivate>Self>PlaySound>ArrowHit.Wav
OnVariableTrue>Player>AddVariable>|0.001| |Exp|
OnVariableTue>Client>DisplayVariable>Player>|CenterPrint| |Exp|
OVariableTrue>Self>FakeKillBrick





I use the player score for Exp points instead of the wacky variables

But can you save the score?


- Added another Tree

BEST.
UPDATE.
EVAR!!!

no but seriously this sounds good.

New Update!

v1.04 Update - May 31, 2009

- Fixed Steel events
- Button to sell your Steel
- Fixed trees that require 250 Wood cutting XP
- Added a tree near pond
- Deleted Fire
- Added button to sell your fish
- Added a Welcome sign near spawn point
- Added Teleporter

And the server is now Online.

Locking... No point in making a topic
« Last Edit: May 31, 2009, 06:56:22 PM by TheArchitect »