Author Topic: Theta problems  (Read 510 times)

For some reason the theta min doesn't work. I'm trying to make a ring that expands but it make a semi circle. Can anyone help?
Code: [Select]
datablock ParticleData(FunnelTrailParticle)
{
dragCoefficient      = 3;
gravityCoefficient   = -0.0;
inheritedVelFactor   = 0.15;
constantAcceleration = 0.0;
lifetimeMS           = 30000;
lifetimeVarianceMS   = 30000;
textureName          = "base/data/particles/cloud";
spinSpeed = 10.0;
spinRandomMin = -150.0;
spinRandomMax = 150.0;
colors[0]     = "1.0 1.0 0.0 0.4";
colors[1]     = "1.0 0.2 0.0 0.5";
   colors[2]     = "0.20 0.20 0.20 0.3";
   colors[3]     = "0.0 0.0 0.0 0.0";

sizes[0]      = 10.25;
sizes[1]      = 20.85;
   sizes[2]      = 15.35;
  sizes[3]      = 10.05;

   times[0] = 0.0;
   times[1] = 0.05;
   times[2] = 0.3;
   times[3] = 1.0;

useInvAlpha = false;
};
datablock ParticleEmitterData(FunnelTrailEmitter)
{

      lifetimeMS = 4000; 
   ejectionPeriodMS = 3;
   periodVarianceMS = 0;
   ejectionVelocity = 0.25;
   velocityVariance = 0.0;
   ejectionOffset   = 10.0;
   thetaMin = 22.5;//-------------------------WHY ISNT THIS WORKING!!!!!!
   thetaMax = 22.6;
   phiReferenceVel  = 0;
   phiVariance      = 360;
   overrideAdvance = false;
   particles = "FunnelTrailParticle";


};
« Last Edit: May 31, 2009, 11:12:50 PM by Stratofortress »

If you're mounting this to a projectile, be aware that 0 theta is along the projectile's path (forward).