For some reason the theta min doesn't work. I'm trying to make a ring that expands but it make a semi circle. Can anyone help?
datablock ParticleData(FunnelTrailParticle)
{
dragCoefficient = 3;
gravityCoefficient = -0.0;
inheritedVelFactor = 0.15;
constantAcceleration = 0.0;
lifetimeMS = 30000;
lifetimeVarianceMS = 30000;
textureName = "base/data/particles/cloud";
spinSpeed = 10.0;
spinRandomMin = -150.0;
spinRandomMax = 150.0;
colors[0] = "1.0 1.0 0.0 0.4";
colors[1] = "1.0 0.2 0.0 0.5";
colors[2] = "0.20 0.20 0.20 0.3";
colors[3] = "0.0 0.0 0.0 0.0";
sizes[0] = 10.25;
sizes[1] = 20.85;
sizes[2] = 15.35;
sizes[3] = 10.05;
times[0] = 0.0;
times[1] = 0.05;
times[2] = 0.3;
times[3] = 1.0;
useInvAlpha = false;
};
datablock ParticleEmitterData(FunnelTrailEmitter)
{
lifetimeMS = 4000;
ejectionPeriodMS = 3;
periodVarianceMS = 0;
ejectionVelocity = 0.25;
velocityVariance = 0.0;
ejectionOffset = 10.0;
thetaMin = 22.5;//-------------------------WHY ISNT THIS WORKING!!!!!!
thetaMax = 22.6;
phiReferenceVel = 0;
phiVariance = 360;
overrideAdvance = false;
particles = "FunnelTrailParticle";
};