im trying to make the explosion from a weapon stay, so that people walking through it would still get hurt.
i have datablock ExplosionData(firetrapExplosion)
{
soundProfile = LightningZapSound;
lifeTimeMS = 30000;
particleEmitter = mobilefireEmitter;
particleDensity = 700;
particleRadius = 0.1;
faceViewer = true;
explosionScale = "1 1 1";
shakeCamera = true;
camShakeFreq = "30 30 30";
camShakeAmp = "7 2 7";
camShakeDuration = 0.6;
camShakeRadius = 2.5;
lightStartRadius = 10;
lightEndRadius = 0;
lightStartColor = "1 .5 0";
lightEndColor = "1 1 0";
damageRadius = 5;
radiusDamage = 50;
uiName = "firetrap";
};
is it even possible to keep people getting hurt or is it only instant?
EDIT:
actually, can i set the explosion to spawn a temporary particle emmiter node?