Author Topic: explosion/emmitter time  (Read 447 times)

im trying to make the explosion from a weapon stay, so that people walking through it would still get hurt.
i have
Code: [Select]
datablock ExplosionData(firetrapExplosion)
{
   soundProfile = LightningZapSound;

   lifeTimeMS = 30000;

   particleEmitter = mobilefireEmitter;
   particleDensity = 700;
   particleRadius = 0.1;

   faceViewer     = true;
   explosionScale = "1 1 1";

   shakeCamera = true;
   camShakeFreq = "30 30 30";
   camShakeAmp = "7 2 7";
   camShakeDuration = 0.6;
   camShakeRadius = 2.5;

   lightStartRadius = 10;
   lightEndRadius = 0;
   lightStartColor = "1 .5 0";
   lightEndColor = "1 1 0";

   damageRadius = 5;
   radiusDamage = 50;

   uiName = "firetrap";
};

is it even possible to keep people getting hurt or is it only instant?

EDIT:
actually, can i set the explosion to spawn a temporary particle emmiter node?
« Last Edit: June 01, 2009, 11:01:11 PM by Healbadbad »

Explosion damage is instant. You'll have to use a loop or a trigger to do constant damage.