Author Topic: Picture  (Read 1001 times)

I'm making a camera and i was wondering if i could make it so when you click it takes a picture. If i could, can i have the command to take a picture.

Like a picture ingame? Dat's liek.....IMPOSSIBLE!  :cookieMonster:

Like a picture ingame? Dat's liek.....IMPOSSIBLE!  :cookieMonster:
Because that's really help

you mean set it to toggle ctrl-p?

What if you changed the binding?

you mean set it to toggle ctrl-p?
Yes what command does that binding use?

My god, there is a function for this, plus, I was going to make this, but with your permission, can I modify it to make you able to take pictures, store them on your camera, and then if you want to save them to the main screen, you can? It would be a GUI. And some other stuff I could add. I'll go find the function...

Find it.

Code: (torque) [Select]
// Torque Input Map File
moveMap.delete();
new ActionMap(moveMap);
moveMap.bindCmd(keyboard, "escape", "", "escapeMenu.toggle();");
moveMap.bind(keyboard, "w", moveforward);
moveMap.bind(keyboard, "s", movebackward);
moveMap.bind(keyboard, "a", moveleft);
moveMap.bind(keyboard, "d", moveright);
moveMap.bind(keyboard, "space", Jump);
moveMap.bind(keyboard, "lshift", Crouch);
moveMap.bind(keyboard, "c", Walk);
moveMap.bind(keyboard, "f", toggleZoom);
moveMap.bind(keyboard, "z", toggleFreeLook);
moveMap.bind(keyboard, "tab", toggleFirstPerson);
moveMap.bind(keyboard, "f8", dropCameraAtPlayer);
moveMap.bind(keyboard, "f7", dropPlayerAtCamera);
moveMap.bind(keyboard, "t", GlobalChat);
moveMap.bind(keyboard, "y", TeamChat);
moveMap.bind(keyboard, "pageup", PageUpNewChatHud);
moveMap.bind(keyboard, "pagedown", PageDownNewChatHud);
moveMap.bind(keyboard, "m", ToggleCursor);
moveMap.bind(keyboard, "1", useBricks);
moveMap.bind(keyboard, "q", useTools);
moveMap.bind(keyboard, "e", useSprayCan);
moveMap.bind(keyboard, "ctrl w", dropTool);
moveMap.bind(keyboard, "2", useSecondSlot);
moveMap.bind(keyboard, "3", useThirdSlot);
moveMap.bind(keyboard, "4", useFourthSlot);
moveMap.bind(keyboard, "5", useFifthSlot);
moveMap.bind(keyboard, "6", useSixthSlot);
moveMap.bind(keyboard, "7", useSeventhSlot);
moveMap.bind(keyboard, "8", useEighthSlot);
moveMap.bind(keyboard, "9", useNinthSlot);
moveMap.bind(keyboard, "0", useTenthSlot);
moveMap.bind(keyboard, "ctrl z", undoBrick);
moveMap.bind(keyboard, "lalt", toggleSuperShift);
moveMap.bind(keyboard, "ctrl a", openAdminWindow);
moveMap.bind(keyboard, "ctrl o", openOptionsWindow);
moveMap.bind(keyboard, "ctrl p", doScreenShot);
moveMap.bind(keyboard, "ctrl k", Self Delete);
moveMap.bind(keyboard, "shift p", doHudScreenshot);
moveMap.bind(keyboard, "shift-ctrl p", doDofScreenShot);
moveMap.bind(keyboard, "f2", showPlayerList);
moveMap.bind(keyboard, "ctrl n", toggleNetGraph);
moveMap.bind(keyboard, "f3", ToggleBuildMacroRecording);
moveMap.bind(keyboard, "b", openBSD);
moveMap.bind(keyboard, "f5", ToggleShapeNameHud);
moveMap.bind(keyboard, "period", NextSeat);
moveMap.bind(keyboard, "comma", PrevSeat);
moveMap.bind(keyboard, "numpad8", shiftBrickAway);
moveMap.bind(keyboard, "numpad2", shiftBrickTowards);
moveMap.bind(keyboard, "numpad4", shiftBrickLeft);
moveMap.bind(keyboard, "numpad6", shiftBrickRight);
moveMap.bind(keyboard, "+", shiftBrickUp);
moveMap.bind(keyboard, "numpad5", shiftBrickDown);
moveMap.bind(keyboard, "numpad3", shiftBrickThirdUp);
moveMap.bind(keyboard, "numpad1", shiftBrickThirdDown);
moveMap.bind(keyboard, "numpad9", RotateBrickCW);
moveMap.bind(keyboard, "numpad7", RotateBrickCCW);
moveMap.bind(keyboard, "numpad0", cancelBrick);
moveMap.bind(keyboard, "l", useLight);
moveMap.bind(keyboard, "alt numpad8", superShiftBrickAwayProxy);
moveMap.bind(keyboard, "alt numpad2", superShiftBrickTowardsProxy);
moveMap.bind(keyboard, "alt numpad4", superShiftBrickLeftProxy);
moveMap.bind(keyboard, "alt numpad6", superShiftBrickRightProxy);
moveMap.bind(keyboard, "alt +", superShiftBrickUpProxy);
moveMap.bind(keyboard, "alt numpad5", superShiftBrickDownProxy);
moveMap.bind(keyboard, "ctrl e", invLeft);
moveMap.bind(keyboard, "f12", toggleInGameWindow);
moveMap.bind(keyboard, "backslash", emoteSit);
moveMap.bind(keyboard, "shift 1", emoteAlarm);
moveMap.bind(keyboard, "shift /", emoteConfusion);
moveMap.bind(keyboard, "f4", PlayBackBuildMacro);
moveMap.bind(keyboard, "ctrl l", emoteLove);
moveMap.bindCmd(keyboard, "ctrl c", "", "canvas.pushDialog(pttagui);");
moveMap.bind(keyboard, "ctrl t", TW_Open);
moveMap.bind(keyboard, "ctrl m", toggleTDMgui);
moveMap.bind(keyboard, "shift f12", RTBIC_toggleIRC);
moveMap.bind(keyboard, "numpadenter", plantBrick);
moveMap.bind(keyboard, "shift f9", toggleMacroWindow);
moveMap.bind(keyboard, "h", togglebellcommand);
moveMap.bind(keyboard, "ctrl s", LSG_OG);
moveMap.bind(keyboard, "ctrl r", RainbowPlayerToggle);
moveMap.bind(keyboard, "alt c", clientCmdopenCellPhone);
moveMap.bind(keyboard, "alt t", clientCmdopenCellMessagePhone);
moveMap.bind(keyboard, "shift v", startRecordingDemo);
moveMap.bind(keyboard, "alt v", stopRecordingDemo);
moveMap.bind(mouse0, "xaxis", yaw);
moveMap.bind(mouse0, "yaxis", pitch);
moveMap.bind(mouse0, "button0", mouseFire);
moveMap.bind(mouse0, "button1", Jet);
moveMap.bind(mouse0, "zaxis", scrollInventory);

Doscreenshot. There, type doscreenshot(); into the console.

Doscreenshot. There, type doscreenshot(); into the console.
Let him figure it out himself.