Author Topic: Train mod plans  (Read 5227 times)

Alright, here are the plans

In the next version, a new add-on, Script_Trains, will be released. This will make trains compatible, and would control all trains, instead Vehicle_Train_Box controlling itself.

The point of doing that is so train vehicles(if any in the future) will have the least amount of code while Script_Trains handles everything.

The expected release date for the script is July 31 anytime this summer.

Randy has also helped with a now-working /aligntrain [direction] command.

New GUI



Now, we want to work on a new train. Stratofortress said he "bailed" so I need to find a new person to model. Anyone?



DE30AC




Article: http://blockland.kalphiter.com/?p=1

i hope i comes out july 16, it would be mah birthday present from you to me =D

your links are broken.

The train better not be huge, the reason my train was useful was because it was exact brick scale, not just some random size.

Also is this... like what now? No idea what you're trying to do here, all I see is "I'm making train handle everything".

So what does this mean? You would be able to make custom trains, all under the one script?

Script_Trains will control all train functions, such as speed adjustment, horn, bell, sounds.

Vehicle_Train_Box will be a normal vehicle like the following.

Code: (Torque) [Select]
datablock WheeledVehicleData(BoxTrain)
{

//blah

}


function BoxTrain::onadd(%this, %obj)
{
    parent::onadd(%this,%obj);
    %obj.isTrain = true;
    %obj.hornDelay = 85;
    TrainMOD.addTrain(%obj, "BoxTrain");
}

Now all we need is a train that follows a track.

Or track bricks for it to align itself on.

Make a Wild West train too.

Now all we need is a train that follows a track.
K in 10 years.

Make a Wild West train too.
I hate steam trains, so I'm not doing it, someone else might.

I like the train on track idea.(could be good if you had 2 citys and you wanted to get between them without teleporting)So I vote for tracks!!!!mabe just an option)


The only hard part is turning it.  If you got the centerpoint between two tracks and just aligned it there, it'd be real easy to check.

The only hard part is turning it.  If you got the centerpoint between two tracks and just aligned it there, it'd be real easy to check.
Yes, a player gets in the way, then what?

That is really hard.
Just make a brick that is the exact width of the trains, and has a custom model to look like a train track. Just like it does now with bricks that are four apart, just with a special brick.

Yes, a player gets in the way, then what?
Raycast searches fired off every so often (not like 100ms though)