Author Topic: JVS portals?  (Read 6269 times)

Unlabeled buttons.
Use the prompt client event.
"Do you want to teleport to hell?"
"Yes" "No"


No V12 D:

Yea V.12

Or just upload the emmiter because  V.12 accepts player transform for me and add ons that dont show up show up yays!

But still please port.

Why do any of you want it?  It's useless.
We have events, Badspot worked hard on them and put them in v9 for a reason, nobody with sense wants this mod, just make a Printer emitter (that's all it is....)

we need portal,s it,s the only way!

JVS Portals is alot less hassle.

Why do any of you want it?  It's useless.
We have events, Badspot worked hard on them and put them in v9 for a reason, nobody with sense wants this mod, just make a Printer emitter (that's all it is....)
and now physics to make the brick go up or down with you

JVS Portals is alot less hassle.
Get off your fat ass and learn to use setPlayerTransform.

Get off your fat ass and learn to use setPlayerTransform.
ALOT LESS HASSLE

If you think using setPlayerTransform is a hassle, you're doing it wrong.

If you think using setPlayerTransform is a hassle, you're doing it wrong.
When you hit a brick with a wrench then click a button to make it a portal, it's less hassle then making 20+ buttons in one place along with messageBoxYesNo events and all kinds of bullstuff.

What the forget are you talking about?

onPlayerTouch>NAMED BRICK>setPlayerTransform

Whoa that was hard.

No list of destinations.

Azimuth if you had any loving sense the events could work for you, don't say no menu/gui whatever it doesn't matter. onactivate>client>promt>yes/no>Go to place, you say no a new prompt new place(toggle events, and on prompt decline or whatever, the bring up a new promt.) i am a loving idiot but yet i can understand this, and you are just loving handicapped!

I can understand it I'm just saying it's alot more convenient than having to use tons of events.