Post in help forum.
there is also another problem with the duplicator... if you duplicate something, move the duplicated brick on to another person's build, and try to plant without build trust, it places the brick(s). is this also fixed?
this still crashes my bl if i use it too much(why is that?)
Cause: V12 brings a new trust level, with a number of 3. "3" trust is basically a trust with yourself. Why: In V12, you can no longer wand other people's bricks even under a full trustEffect: These add-ons measured full trust by being equal to 2, which means trust-with-self is broken.Here are some manual directions if you don't trust me, otherwise, download below.DuplicatorReplaceCode: (Torque) [Select]if(getTrustLevel(%obj, %col) == 2)withCode: (Torque) [Select]if(getTrustLevel(%obj, %col) >= 2)FillcanReplace the "==" in these statementsCode: (Torque) [Select]if(gettrustlevel(%client,%target)==2)if(gettrustlevel(%obj.client,%col)==2)if(gettrustlevel(%client,%col.spawnbrick)==2)to ">="NamegunReplaceCode: (Torque) [Select]if(gettrustlevel(%obj,%col) == $TrustLevel::NameGun)withCode: (Torque) [Select]if(gettrustlevel(%obj,%col) >= $TrustLevel::NameGun)JVS doorsReplaceCode: (Torque) [Select]if(getTrustLevel(%client,%obj) == 2)withCode: (Torque) [Select]if(getTrustLevel(%client,%obj) >= 2)Tool_duplicator.zipTool_fill_can.zipTool_BricknameGun.zipJVS has been officially fixed.
if(getTrustLevel(%obj, %col) == 2)
if(getTrustLevel(%obj, %col) >= 2)
if(gettrustlevel(%client,%target)==2)if(gettrustlevel(%obj.client,%col)==2)if(gettrustlevel(%client,%col.spawnbrick)==2)
if(gettrustlevel(%obj,%col) == $TrustLevel::NameGun)
if(gettrustlevel(%obj,%col) >= $TrustLevel::NameGun)
if(getTrustLevel(%client,%obj) == 2)
if(getTrustLevel(%client,%obj) >= 2)
can you give ma a link for vehicles?
Can someone fix NiXill's toolwand?