Author Topic: ► V12 Bugs  (Read 21713 times)

Badspot

  • Administrator
This is a list of known bugs in v12.  Report bugs here and I will address them.

Blue - Not a bug/Fixed.
Red - Need info/Unable to fix.

  • When you hold down the plant key and it's in the same place, it spams your console. - I cannot duplicate this problem, more information required
-

  • Player list window title does not update properly when you are hosting (cosmetic issue)
  • "You must start with a 64x base" - This is the "Script_TerrainBuildRules" add-on.  It is disabled by default.  Do not enable it and you will not have this problem.
  • Opengl version and extensions spammed to console (cosmetic issue, only happens once)
  • "Download textures" is on by default, should be off
  • Particle_Tools add-on is not included
  • orientParticles function in particleEmitterData is broken - notable on "vehicle splash" emitter
  • If you run straight forward and jump, you have no lateral air control (this is a very old bug)
  • Graphics corruption, strange stretched out polygons (old bug, cause unknown)

-

  • Default controls dialog pops up all the time - This has been removed: if you are having this problem you can re-download the game to fix it.
  • Duplicator/Fillcan/JVS doors says that you don't trust yourself enough - This has been fixed: http://forum.blockland.us/index.php?topic=70770.0
  • TDM gui does not work - This has been fixed: http://forum.blockland.us/index.php?topic=70829.0
  • Colors in the game seem different. - This is probably caused by the gamma profile in your video card's control panel being reset because the Blockland exe changed.  
« Last Edit: September 30, 2009, 11:21:33 AM by Badspot »

  • Duplicator/Fillcan/JVS doors says that you don't trust yourself enough
Lol, that is weird.

The 'Bricks' category in the BSD was lower case for whatever reason on Space Guy's server.  I'm not quite sure why it happened.

This is more of a pet peave for mathletes, but some of your arches don't contain complete dimensions.

Example: 1x4 arch (2 dimensions) vs 1x2x8 arch (3 dimensions)

It doesn't bother me at all. Just wanted to let you know incase.

Ok, Badspot i was on you Block part and this, i get this.


orientParticles function in particleEmitterData is broken. The result is when set to "true" the emitter will not emit any particles. There is no console error generated during either initial load or when an emitter is placed on a brick, explosion, or any other image.

I keep stressing this because it's used in one of the jeep emitters ("Jeep Splash" UI named one), and because it makes pretty effects.

http://i149.photobucket.com/albums/s51/muffinmixing/Blockland_00300.png
http://i149.photobucket.com/albums/s51/muffinmixing/Blockland_00301.png

Ok, Badspot i was on you Block part and this, i get this.

-snip-
Whenever you get that type "FlushTextureCache();" In your console (if you do not know what console is, you press the button to the left of "1" on your keyboard to open it).

orientParticles function in particleEmitterData is broken. The result is when set to "true" the emitter will not emit any particles. There is no console error generated during either initial load or when an emitter is placed on a brick, explosion, or any other image.

I keep stressing this because it's used in one of the jeep emitters ("Jeep Splash" UI named one), and because it makes pretty effects.

http://i149.photobucket.com/albums/s51/muffinmixing/Blockland_00300.png
http://i149.photobucket.com/albums/s51/muffinmixing/Blockland_00301.png
Isn't that almost the same emitter as the Light Projector in your emitters pack?

Ok, Badspot i was on you Block part and this, i get this.


ya that happens 2 me a lot

Warning - while you were reading a new reply has been posted. You may wish to review your post.


ok wtf

@AndreZ

Whenever you get that type "FlushTextureCache();" In your console (if you do not know what console is, you press the button to the left of "1" on your keyboard to open it).

Badspot

  • Administrator
Updated.  I am aware of the graphical corruption errors.  It is very difficult to debug because I cannot reproduce the problem.  I've only seen it a handful of times and it usually goes away quickly. 

I've actually been having a problem on closing Blockland where my moniter stretches the pixels like loving crazy on the verticle axis.  Strangely, the mouse is in the ocrrect location but my background and icons are all (except the first 3 or 4 rows) off the bottom of the screen.

When I go into a server and hit f2 the ID's arn't there. Is this a glitch or a v12 thing?

A v12 thing. It can be fixed look in network.

A v12 thing. It can be fixed look in network.
Thanks, I'll try that now.