Author Topic: Rky's Wild West Shootout!  (Read 2319 times)


I've been hosting a Wild-West themed TDM recently, here's the details on what I've done.


Rky's Wild West Shootout!

YEE HAW; The rules of battle
There are two teams, bandits and vigilantes. The TDM is played with 1 life only, so you have to be careful. Bandits (generally, not always) win by capturing an objective or by killing everyone, whereas vigs must kill all the bandits(they have no objective besides killing)
As such, the vigilantes are usually on defense. I plan to have some builds break this standard though.
The result is fast-paced, risky combat. Carefully planned attacks have great results, and carefully planned defenses combat those results.

Pillagin' time!; The locales
Currently I have only made one build for this gamemode, that is mining skirmish.

Mining Skirmish
The bandits fight to capture a mine outside of town, the vigilantes have to stop them from capturing the point.
Features many destructible objects and plays well.

Bandit strategy: Hide in the caves and other areas, slowly flank and destroy the vigilantes one at a time.
Vigilante strategy: separate into 2 or 3 large groups, one defending the point, and the others flushing out the bandits.





Fastest shooter in the whole wide west!; The weapons
Two weapons are completed so far:
Western Shotgun
Blast away your foes!
Damage: medium-high
Reload: moderate-slow
Recoil: Heavy
Accuracy: Very accurate(when standing still only)
Purpose: Your standard weapon. Use this as often as possible as it will deal the most damage.

Western Revolver
Pick 'em off one at a time!
Damage: low
Reload: moderate
Ammo: 6 bullets
Reload type: all 6 bullets at once
Recoil: Light
Accuracy: Very accurate(when standing still, eventually heats up and becomes less accurate)
Purpose:When they're too far away for your shootgun.

Sandvich
Heal up, pardner!
Heals: 100 hp
Health type: temporary(about a 10 second "bliss" period, then it wears off 2 HP per second
Uses: 1
Purpose: Fight a little longer
Note: this is not my item, nor is the model, I added my own script onto it though. All credits to the original creators.




Server is up now. More updates a'coming.


Played it, really fun. More builds please :D

Played it, really fun. More builds please :D
Will do. Plan for the next one is a battle in a boom town. It will likely involve robbing a bank.

Capture the flag, where only bandits can pick up the flag, maybe? Well, whatever, I have some ideas ready.

Will do. Plan for the next one is a battle in a boom town. It will likely involve robbing a bank.

Capture the flag, where only bandits can pick up the flag, maybe? Well, whatever, I have some ideas ready.

Need something with a railroad eventually.

Need something with a railroad eventually.
I made working railroad props bricks that the box train actually stays on.

Need something with a railroad eventually.
Definitely.

:-{O Sounds cool. Need any more models?

I'm glad to announce that a new build is finished, Boom Town!

Boom Town is a capture the flag map that takes place in a mining boom town. The Bandits have two choices: 1) kill all of the vigs or 2) capture the flag(represents stealing the town's riches)

You still only have one life, so use it wisely. The vigs start up in the hills above the mines, whereas the bandits start up in the hills above the city. I will update the main post with images tomorrow.

Also I should note that I had to edit the Gamemode CTF scripts to do so, so if I release this(something I plan to do, or at least I plan to release the weapons), I'll need to sort that out.
« Last Edit: June 08, 2009, 03:06:05 AM by rkynick »

Special Utah Update
I worked on a few new things as I was driving home through Utah

Western Rifle
Think shotgun, but more accurate.
Reload is slower, shot is more accurate, and does less damage at close range but more at long range.

Dynamite Sticks
A secondary weapon like the revolver. You start with 3 sticks of dynamite and can throw them. They will bounce around and explode. Once you use them, they're gone, so keep one or two handy!

Random Loadout System
Now when you start out at your littel campsite, you'll have a randomized armory. Here's whatcha could get:

Western shotgun / Western rifle (primary)
Western revolver / Western dynamite (secondary)
Sandvich

Random loadout is cool. Add a little variation in and everythings funner :D

I'm back with

Another awesome update

Hero mode
One or two people from each side are selected to become special Wild West Heroes, with their own special abilities and weapons. Right now they are very basic but more complex heroes will come.

Sheriff
The sheriff is a vigilante who carries a stronger, less accurate shotgun. He carries a normal revolver as a backup. Only 1 vigilante is chosen to be the sheriff.

Sharp shooter
The sharpshooter is a vigilante who has a more accurate rifle. He carries a normal revolver as backup. Only 1 vigilante is chosen to be the sharpshooter.

Ruffian
The ruffian carries a normal shotgun and a stronger, quicker revolver. Only one bandit becomes the ruffian.

Sniper
The sniper is the bandit version of the Sharpshooter. They are identical.

Notice
More heroes will come, and so will more weapons. Please remember that the rest of the players still have randomized loadouts, the heroes just get presets with stronger abilities.

And also
I need a dynamite stick model
Anyone care to help me?

« Last Edit: June 24, 2009, 09:35:00 PM by rkynick »


Do you want a string thingy on it?  I can make a model.

Do you want a string thingy on it?  I can make a model.
Sure, I'll really accept anything that resembles a basic stick of dynamite.

Also finished debugging my new weapons, now I must test a few more things and I'm ready to host servers.

Sounds fun. I like it. Are you going to use Kaje's shotgun or no?